Discussion for Bani's Tournament Mod
Moderators: Forum moderators , developers
gjrc
Posts: 153 Joined: Fri Sep 17, 2004 3:24 am
Post
by gjrc » Thu Jan 27, 2005 2:28 am
hi,
i have placed the line:
b_forcecvar r_drawfoliage 0
in my etpro radar.script file. right at teh top of the file. this does not seem to work? why?
also if i place the line:
say CP ^yBack Door Can Now Be Destroyed
at the top of etpro battery.script will that display a message to everyone?
thanks in advance
Deus
Posts: 1053 Joined: Fri Mar 12, 2004 2:24 am
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Post
by Deus » Thu Jan 27, 2005 3:19 am
i guess this will not work in *.script files
but it into *.cfg
and its it only "cp blah" not "say CP blah"
bani
Site Admin
Posts: 2780 Joined: Sun Jul 21, 2002 3:58 am
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by bani » Thu Jan 27, 2005 3:42 am
because b_forcecvar doesnt exist?
gjrc
Posts: 153 Joined: Fri Sep 17, 2004 3:24 am
Post
by gjrc » Thu Jan 27, 2005 7:32 am
ok then just forcecvar
so which cfg do i put it into?
i dont have one for radar? how does it know which cfg is for which map?
i seem to have screwed the two levels now
gotenks
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by gotenks » Thu Jan 27, 2005 8:01 am
in a file called
mapdefault_radar.cfg
in a file called
mapdefault.cfg
[/code]
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tdg_sparky
Posts: 127 Joined: Fri Aug 20, 2004 9:49 am
Post
by tdg_sparky » Thu Jan 27, 2005 12:35 pm
Just a suggestion, put it in mapdefault and dont bother making a mapdefault_radar because removing foliage is a good thing, btw i dont know any other map that has foliage.
Nail
Posts: 425 Joined: Fri Jan 02, 2004 3:47 pm
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by Nail » Thu Jan 27, 2005 1:57 pm
foliage is leaves as well as grass,
Improvise, Adapt, Overcome
DG
Posts: 513 Joined: Thu Jul 24, 2003 4:16 am
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by DG » Thu Jan 27, 2005 3:58 pm
quite a few (most?) have the odd bit of foliage here and there that you barely notice, though radar is the only map that has noticable foliage that is toggled with r_drawfoliage, afaik anyway.
hiro
Posts: 233 Joined: Wed Sep 24, 2003 5:17 pm
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by hiro » Thu Jan 27, 2005 4:06 pm
the map Bergen has a bit of grass in the initial stage that is worth removing for matches.
Threshold
Posts: 293 Joined: Tue Dec 16, 2003 5:14 pm
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by Threshold » Fri Jan 28, 2005 6:13 pm
gotenks wrote: in a file called
mapdefault_radar.cfg
in a file called
mapdefault.cfg
[/code]
What he said. trust me it works
gjrc
Posts: 153 Joined: Fri Sep 17, 2004 3:24 am
Post
by gjrc » Mon Jan 31, 2005 3:45 am
thanks
i have tried this but it does not do anything?
where do i put the cfg files? in etmain?
EagleReloaded
Posts: 278 Joined: Fri Nov 19, 2004 9:15 pm
Location: Sydney, Australia
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by EagleReloaded » Mon Jan 31, 2005 3:28 pm
In /etpro/
Some people play tennis, I erode the human soul.
gjrc
Posts: 153 Joined: Fri Sep 17, 2004 3:24 am
Post
by gjrc » Tue Feb 01, 2005 1:11 am
sorry guys - i have done exactly as suggested, but it still does not do anything.
i have the mapdefault_radar.cfg in both etmain and etpro, but it still does not do anything.
i have reset server a number of times but it still wont work. the cfg file is not picked up?
i want to force all players on my server to have grass removed
thanks again
gjrc
Posts: 153 Joined: Fri Sep 17, 2004 3:24 am
Post
by gjrc » Thu Feb 03, 2005 12:20 am
can anyone help me out?
its just not working?