Can this be done?
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yes, i added thatCode: Select all
CG_FillRect( 320, 230, 2, 16, color); // a center line to know where center is ;)
though I'm not a modder, I bet there is a way to incorporate this into your ET game the same as ETADMIN does with ETPRO. Maybe you can add that as a script just as you would a map script?
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Rofl, you would loose that bet. There is a big difference between a runtime parsed script and code that has to be compiled into a binary.sneaky1 wrote:though I'm not a modder, I bet there is a way to incorporate this into your ET game the same as ETADMIN does with ETPRO. Maybe you can add that as a script just as you would a map script?
- mortis
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*bump*
We at http://www.bsdterritory.com/forum have been discussing the likelihood of seeing this implemented into etpro. I told them to not hold their breath, but hope springs eternal. We would really, really, really like this to be implemented. We've been really well behaved this year.
--Mortis
We at http://www.bsdterritory.com/forum have been discussing the likelihood of seeing this implemented into etpro. I told them to not hold their breath, but hope springs eternal. We would really, really, really like this to be implemented. We've been really well behaved this year.
--Mortis
- mortis
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- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
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Actually, although I have seen some incredibly skilled users of the mortar, I think it is a difficult weapon to master, and I would prefer for the noobs to learn its use more quickly.
I would personally like the greater precision of exact coordinates. Even better would be a report of the location name of the hit, so noobs would know when they're shelling the bank, or the truck, etc, using the etpro place names. But I digress. This would be especially useful in maps like supplydepot and special delivery where the command map works improperly and you cannot see the impacts.
It's also just annoying that you can't read both scales.
--Mortis
I would personally like the greater precision of exact coordinates. Even better would be a report of the location name of the hit, so noobs would know when they're shelling the bank, or the truck, etc, using the etpro place names. But I digress. This would be especially useful in maps like supplydepot and special delivery where the command map works improperly and you cannot see the impacts.
It's also just annoying that you can't read both scales.
--Mortis
hmmm an idea to enable a new cheat variable (/devmap or /forcecvar sv_cheats 1 to enable) to report map coord's or map location of mortar hitsmortis wrote:Actually, although I have seen some incredibly skilled users of the mortar, I think it is a difficult weapon to master, and I would prefer for the noobs to learn its use more quickly.
I would personally like the greater precision of exact coordinates. Even better would be a report of the location name of the hit, so noobs would know when they're shelling the bank, or the truck, etc, using the etpro place names. But I digress. This would be especially useful in maps like supplydepot and special delivery where the command map works improperly and you cannot see the impacts.
It's also just annoying that you can't read both scales.
--Mortis