Well, I spend some time on pubs (running massive campaigns) to have fun and train my aim, but once I reach level 3 light weapons this is no longer a good training since the accuracy of the weapon increases and I run the risk of getting used to it (and underestimate spread when it's normal). So I think it would be nice to be able to refuse skill upgrades clientside, with a cvar like "b_forcezeroskill" or something like that.
Maybe this would also have the benefit of evening (<- it's a verb, not a time of day) a little the playing field on pubs.
Also a completely unrelated feature request: could you add the number of time a player proned to the game stats visible at the end of round? Usefulness of this one requires no further explanation I think.
Feature request: refusing skills
Moderators: Forum moderators, developers
In his defence, Decade was 1st
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
write it yourselfgotenks wrote:i don't think it'd get alot of use, but i think the people that would use it would like it... i say add it
There, now someone replied to yours too
But then I can't use it on all ETPro 3.2.6+ servers! (Yes, I am implying that it can, will and must be included in the next version.)bani wrote:write it yourselfgotenks wrote:i don't think it'd get alot of use, but i think the people that would use it would like it... i say add it
There, now someone replied to yours too
Still...
ouroboro gotenks