I think that leagues and players alike can agree on exploit fixes as being beneficial to all parties. The purpose of etpro is to fix, debug and improve ET.
![Laughing :lol:](./images/smilies/icon_lol.gif)
I'd like to propose two options:
Option 1 : Adopt existing and verified bug-fixing scripts in future releases of etpro. Many good scripts are going unused simply right now, even in competition. Who really wants the spawn bug on Supplydepot? I don't! Hell, I wrote the bugfix for it!
Option 2: Allow map scripters to present bug fix code on a case by case basis to the etpro team, allowing the etpro team to assemble a 'master script' for popular third party competition maps. For certain original maps, other fixes ( http://bani.anime.net/banimod/forums/vi ... 15&start=0 ) are also available from the community. There are many other scripters who would love to make additional contributions.
I'm not suggesting that we make radical alterations, as that should be left to individual server operators, but I think a comprehensive bug / exploit fix effort would be well worth our time. I can't see how anyone could reasonably complain about script fixes that correct serious bugs and exploits.
One radical change I'd like to see considered is the possibility of making the CP on railgun spawnable to whoever owns the CP. This is as radical of a change as the dynamiteable backdoor on battery. Scripts like this already exist for battery, I think battery might have more potential as a competition map with a few changes to spawns.
Nevertheless, 99.9% of my interest lies in de-exploiting and debugging the game.
Thoughts?
--Mortis