Allies garage spawn doesn't work

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pVjeko
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Allies garage spawn doesn't work

Post by pVjeko »

1. Installed ET
2. Applied 2.60 patch
3. Applied 2.60b patch
4. Installed etpro 3.2.6

As a result: cannot spawn at fueldump garage when command post built (as allies). It just acts as a regular command post.

In previous versions of etpro we played (3.1.0 I think) I could spawn at the garage after CP was built and there even was a flag to indicate that. What's wrong? :?: :?: :?:

Note: map scripts are default and didn't mess with them. Tried to replace fueldump.script with ones that worked (though based on what I saw inside default script it should work with default script). Nothing helped.

Please be quick! Thnx!
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Deus
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Post by Deus »

b_mapscriptdirectory "etpromapscripts"
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pVjeko
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Post by pVjeko »

Still doesn't work. Where to put this line:
Deus wrote:b_mapscriptdirectory "etpromapscripts"
I'm not running dedicated server (nor I ever did). Can this be called from autoexec.cfg? I tried, but seems that it isn't working.
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Post by McSteve »

Mapscripts are called by the server, not by the client. If you cant spawn at the CP then its because the server doesn't let you. Try another server.
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pVjeko
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Post by pVjeko »

It's like this: I use HOST game from game menu, select map (Fueldump) and create non-dedicated server for my friends in LAN that can join on my server and I can play on it too (because it's not dedicated). I did it before with 2.55 Enemy Territory and 3.1.0 etpro. Back then I remember that I copied some fueldump.script somewhere in ET folder and it worked without a flaw. That script was downloaded somewhere, maybe even from this site, dunno.

Soo... I'm hosting from in-game menu, not dedicated server and I'm playing on same computer (since it isn't dedicated server). It should work by default, that I also know, but it doesn't.

Maybe bani could help...
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Post by gotenks »

for non-dedicated servers (really bad idea) you should beable to /rcon set b_mapscriptdirectory etpromapscripts, then restart the map and you'll be good
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Post by Father »

I have many .pk3 files in etpro folder and etmain too. When i want run non-dedicated server there was same problem. In warmup was garage spawn available, but when map was started - it wrote "BIG info length exceeded" (in console) and additional etpromapscript script was no longer used. I think, removing unwanted .pk3 files (downloaded from other servers) should solve this problem.
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Post by Deus »

i think you just dont have the newest qagame_mp_x86.dll
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pVjeko
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Post by pVjeko »

And where to download latest qagame_mp_x86.dll?

I downloaded etpro 3.2.6 from this site.

Maybe I'll delete everything and try again... I think etpro should by default look for scripts in etpromapscripts.
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Post by ReyalP »

Everything you need for the server is here http://etpro.anime.net/etpro-3_2_6.zip
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Post by pVjeko »

ReyalP wrote:Everything you need for the server is here http://etpro.anime.net/etpro-3_2_6.zip
I did that in the first place 'cause this is the starting (and ONLY :wink:) place for every etpro version.

Please, try for yourself to host a game with fueldump map and just escort a tank to break tunnel grates and go through tunnels and construct allied command post in garage and see if spawning there works.

Please! I would like to know is this possible or what???
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Post by Deus »

The right way to do so is to start a dedicated 1 server and connect with an additional client.

Hosting dedicated 0 servers is teh borked, semi fixed and useless as it breaks more than ever could be fixed.
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Post by pVjeko »

For a quick LAN practice 5v5 I like to host game within game itself, not through dedicated server (which is best for online play and competition play).

I DON'T WANT DEDICATED SERVER FOR LAN PRACTICE!

Since no one can help me, I have to figure this one myself. I did it once with old ET and old ETPRO, so I'll do it again.

Thanks anyway!

You can close this topic, as far as I'm concerned.
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Post by Deus »

pVjeko wrote:I DON'T WANT DEDICATED SERVER FOR LAN PRACTICE!
No need to shout, just because you have no more arguments why you do not want this, since it is the only and best way.

old ET && old ETPro != new ET && new ETPro

either you do it the "dedicated" way or you die trying.

If you searched this forum already you should have learned that using hostgame from menu sux big time.
It is mentioned in many threads that it should not be used.

Believe it or not.
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pVjeko
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Post by pVjeko »

Deus wrote:If you searched this forum already you should have learned that using hostgame from menu sux big time.
It is mentioned in many threads that it should not be used.
Then... Why is it there?
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