Feature request

Discussion for Bani's Tournament Mod

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=FF=im2good4u
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Post by =FF=im2good4u »

neh im used to long time gaming i dont feel pain in my wrist :D

(well somtimes i do but usualy not)
>>steven!
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Post by >>steven! »

i use arrows, ive never had a pain in my arm whilst using the computer

i cant fit my big fingers on wasd just end up mashing
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Ragnar_40k
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Post by Ragnar_40k »

>>steven! wrote:this must be a joke

if not ur clearly retarded as it says on the ammo how many mines u have left, (if ur both arming a mine at the same time tho it could still happen)
There is something similar for FO: when you can throw airstrikes or call arty the symbol under the chargbar changes color. So you don't need to switch to binocs only to find out you can't call arty.

Its only fair to something similar for engis, the icon should change color when the chargebar is full enough to throw a dyno/mine. Maybe the icon could be changed to show availability of mines.
The Emperor watch over you.
>>steven!
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Post by >>steven! »

YOU HAVE YOUR AMMO STATUS SAYING HOW MANY MINES R LEFT, .: THIS IS NOT NEEDED ty

sorry for caps :?
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Ragnar_40k
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Post by Ragnar_40k »

>>steven! wrote:YOU HAVE YOUR AMMO STATUS SAYING HOW MANY MINES R LEFT, .: THIS IS NOT NEEDED ty

sorry for caps :?
So you also vote to remove the color changing icon for field ops? You can always pull out the binocs and use it to check if arty is available.
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Vaginomano
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Post by Vaginomano »

engis dont need a lightning icon to know if they can plant a dyno or not, but they could use that icon to know if the team_maxmines value has been reached, because it doesnt depend just on them :D
Teach n00bs, don't kick them. You were a n00b once...
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