I think the next thing that needs to be implimented is Work based Construction XP.
So if theres two engineers building a CP, the first does all the work, then the second waits and finishes it, STEALING all the XP.
On the other hand for defusing dynos, if it were to explode while you were defusing it, you'd get XP when it wasnt realy deserved. So maybe for dynos dont have Work Based Construction XP.
Damage-based XP proposal
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hate to keep this thread going, but...Need to Keep the XP for Head Shots
"Finishing off" shots don't require more skill than any other shot fired, hence shouldn't be afforded special treatment. That's the entire premise behind damage-based XP to begin with (as opposed to kill-based). If you don't agree with that premise, then b_damagexp 0 is your answer.
b_damagexp 1 rewards all but a few headshots instead of just a few finishing headshots; the ratio of your additional rewared is exactly proportional to the damage that headshots cause by comparison to non-headshots.
That problem would apply to construction as well -- imagine that the construction is never finished.On the other hand for defusing dynos, if it were to explode while you were defusing it, you'd get XP when it wasnt realy deserved. So maybe for dynos dont have Work Based Construction XP.
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gee guys hasnt this topic ended yet ?
it has been added in etpro ages ago !
it has been added in etpro ages ago !
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