Damage-based XP proposal

Discussion for Bani's Tournament Mod

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Damage based XP

Good idea
156
79%
Bad idea
42
21%
 
Total votes: 198

Dersaidin
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Post by Dersaidin »

I think the next thing that needs to be implimented is Work based Construction XP.

So if theres two engineers building a CP, the first does all the work, then the second waits and finishes it, STEALING all the XP.

On the other hand for defusing dynos, if it were to explode while you were defusing it, you'd get XP when it wasnt realy deserved. So maybe for dynos dont have Work Based Construction XP.
_NeT_WalBanger
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Post by _NeT_WalBanger »

Need to Keep the XP for Head Shots :(

Plz ad that on again cant be hard to get............. say 2 xp for finishing them with a head shot ;)
Dubya
Posts: 21
Joined: Wed Apr 28, 2004 6:26 am

Post by Dubya »

Need to Keep the XP for Head Shots
hate to keep this thread going, but...

"Finishing off" shots don't require more skill than any other shot fired, hence shouldn't be afforded special treatment. That's the entire premise behind damage-based XP to begin with (as opposed to kill-based). If you don't agree with that premise, then b_damagexp 0 is your answer.

b_damagexp 1 rewards all but a few headshots instead of just a few finishing headshots; the ratio of your additional rewared is exactly proportional to the damage that headshots cause by comparison to non-headshots.
On the other hand for defusing dynos, if it were to explode while you were defusing it, you'd get XP when it wasnt realy deserved. So maybe for dynos dont have Work Based Construction XP.
That problem would apply to construction as well -- imagine that the construction is never finished.
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=FF=im2good4u
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Post by =FF=im2good4u »

gee guys hasnt this topic ended yet ?

it has been added in etpro ages ago !
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