So kills should be rewarded because kills are what statwhores care about?NewdeaL wrote:Giving XP for 'Damage Given' rather than 'Kills' is just silly. Statwhores don't go and say "WOW, I GAVE 10,000 DAMAGE!" they say "WOW, I HAD 47 KILLS AND 13 DEATHS"
![Confused :?](./images/smilies/icon_confused.gif)
Yes, that's a valid point. BUT, this doesn't mean the old system is right, the new system is wrong. This emphasises the need to balance the points correctly.ON TOP OF THAT: giving damage, last time i checked, is not as important as getting a kill. If someone /kill's and robs you of your XP, HOW MUCH XP ARE YOU ACTUALLY LOSING? I could understand if you had a terrible shot, and gave the other "terrible shot" the time to /kill, its your own fault. Sorry pal, awarding XP for 'Near Kills' is codling noobies. If someone is gonna kill me, I want to make sure they earned it, not because they'd been inflicting damage the whole round, gathering XP so they could actually make a difference later on in the round.
For example, the following systems could all be used:
3XP per kill, 0XP per HP DMG
2XP per kill, 1XP per 140 HP DMG
1XP per kill, 1XP per 70 HP DMG
0XP per kill, 1XP per 50 HP DMG
Note how there is more than 2 solutions - not just an 'old' and a 'new', and not just a 'kills only', and a 'damage only'. Bearing in mind that the exact #s above are examples only, consider what they represent. The first is the old system - what you appear to like. The last is what you appear to hate. The 3rd ( perhaps ) is what the new system could be.
....but I seriously doubt Bani has his mind made up ( or this thread wouldn't be here ). So debate away on where you feel the balance is - do you think ONLY the first example above makes any sense? Note that the second still rewards kills more than damage - but people doing lots of damage to enemy will still be rewarded for doing so...