make changing cl_maxpackets in game slower or impossible?
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There is already a solution... make behave like rate and cl_timenudge already do. You set it, and some number of seconds later, the change takes effect, with a message to that effect in the console.Dersaidin wrote:Someone from Australia (Hi angelus!) sugested making it require a vid_restart (or since thats illogical, a net_restart - including an additional delay)
If it turns out to be a problem, that could be a solution.
What's missing is any evidence that changing cl_maxpackets is a problem. Still waiting
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well i doubt it will be by maxpackets
anyway , I tried etpro ( and etpub ) antiwarp on LAN
by setting fps on max 5 and running around mainly etpro antiwarp made player very smooth ( smoother than not laggy players, want to antiwarp all players , on etpub setting maxwarp on 1 did similar effect, but etpro seems to be a bit smoother ) well you can see on all mods still running animation but that isn't problem
So i guess that if it handles players sending 5 packets/s it shouldn't have any problems handling any maxpacket setting
anyway , I tried etpro ( and etpub ) antiwarp on LAN
by setting fps on max 5 and running around mainly etpro antiwarp made player very smooth ( smoother than not laggy players, want to antiwarp all players , on etpub setting maxwarp on 1 did similar effect, but etpro seems to be a bit smoother ) well you can see on all mods still running animation but that isn't problem
So i guess that if it handles players sending 5 packets/s it shouldn't have any problems handling any maxpacket setting
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