Example:
1 XP / 50 HP
I do 40 DMG to player2
I do 50 DMG to player3
I do 30 DMG to player4
I do 30 DMG to player5
Do I get 1 XP, or 3 XP? ( does all that damage have to be on one target, or is it just based on your running total of DMG given - obviously you may not have coded this yet and it's changable, but I assume the 2nd way is an easier implementation, and more fair )
That is true, but again - look at the Allied F-Op in the first example. He's never going to get recognition for his skills. And while this does not matter for the team's objectives, it also obscures where the skills in the team lie. If we truely did not care about XP rewards ( which bottom-line in clan matches we don't ), we wouldn't bother with points. AT ALL. No frags points, no damage points, no XP, NOTHING. Your team wins or your team loses.NewdeaL wrote:kingjackal:
you're missing my point. i'm not talking about 1v1's i'm talking about actual teams going out and playing. On a pub, I'd be somewhat troubled by one of my noobie companions leeching a kill out from under me, but on pubs i play for 1 purpose, to kill as many people as possible.
In a Team/Clan match, the relevance as to who gets the XP for the kill or who inflicted the most damage is irrelevant, so long as the enemy is dead, and the friendlys are still alive.
^^If you can't see the cold hard truth there, you're looking at the game in the wrong way.
...perhaps that would suit you better? No points AT ALL? Only teamwork?