- limbo menu may not always show out of stock weapons correctly
known bugs in etpro 2.0.1
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known bugs in etpro 2.0.1
Last edited by bani on Sun Oct 05, 2003 1:24 am, edited 8 times in total.
b_intermissiontime lil buggy?
Just installed a clean copy of ETPro 2.0.0. Used same config as 1.* and there seems to be a problem with the intermissiontime. Although I have it set to 60 explicitly it just waits 2 secs after completing a map and jumps to the next map.
This server is in a 10 map campaign mode, serverinfo:
venture.fragland.net:27960
If you want me to send the .cfg files, just let me know
This server is in a 10 map campaign mode, serverinfo:
venture.fragland.net:27960
If you want me to send the .cfg files, just let me know
Re: b_intermissiontime lil buggy?
ETPro 2.0.0 will obey match_readypercent for the amount of people that need to be ready in intermission... This is probably why intermission is ending so quickly.slyoldfox wrote:Just installed a clean copy of ETPro 2.0.0. Used same config as 1.* and there seems to be a problem with the intermissiontime. Although I have it set to 60 explicitly it just waits 2 secs after completing a map and jumps to the next map.
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- HarryHirsch
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- Lekdevil.NL
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- HarryHirsch
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ahh yes i forgot.
but referees should see it too YES
Harry
UPDATE
today (since 2.0.1 maybe) i got 3 times "stuck" in walls ( i hope stuck is the right word) i got wounded by airstrike or granade..lay near a wall ( 1 time high on a wall near north gun on oasis) a medic healed me and i coulnt move away from that wall/place
happened all on 2 different 2.0.1 using servers
but referees should see it too YES
Harry
UPDATE
today (since 2.0.1 maybe) i got 3 times "stuck" in walls ( i hope stuck is the right word) i got wounded by airstrike or granade..lay near a wall ( 1 time high on a wall near north gun on oasis) a medic healed me and i coulnt move away from that wall/place
happened all on 2 different 2.0.1 using servers
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We're getting this on a server we just upgraded to 2.0.1 . Happens whenever a player's body is pushed into a wall by an explosion (panzer, a/s) then revived by a medic.
I'm guessing this has to do with the hitbox changes made to injured bodies. When the player is revived, their normal state player's hitbox doesn't clear the wall and they get "stuck."
I'm guessing this has to do with the hitbox changes made to injured bodies. When the player is revived, their normal state player's hitbox doesn't clear the wall and they get "stuck."
Yes most of the time it is only for a few seconds, but I did get pushed into the wall on oasis and had to /kill to get out of it. {Zer0]Redneck has a demo of it if you need it.bani wrote:they stick for a few seconds, then eventually get pushed out of the wall
its been fixed though, and will go in next release once its been tested.
{Zer0}'s House of Torment 67.19.67.118:27960
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
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I know one of the recent fixes is for servers with sv_maxclients < 20. I am renting a 16 client server. With the new fix the server does not crash but it does change sv_maxclients to 20. Since I am renting a 16 player server this goes against my Acceptable Usage Policy.
I would not have a problem if I could change it back after matches but when I change sv_maxclients to 16 and restart (which is required) it stays at 20. My server.cfg still has it listed at 16. I had the admin that I rent from change it back to 16 once, and again it changed sv_maxclients to 20 once I excecuted the /callvote twl.
Hope you can help. As always, thank you.
I would not have a problem if I could change it back after matches but when I change sv_maxclients to 16 and restart (which is required) it stays at 20. My server.cfg still has it listed at 16. I had the admin that I rent from change it back to 16 once, and again it changed sv_maxclients to 20 once I excecuted the /callvote twl.
Hope you can help. As always, thank you.
That "sticking in the wall" happened a lot of times during our todays match and most of the time it was permanently. That's definitely a critical bug. :/
Another critical bug: When loading the ESL settings, it sets b_xpstopwatch to 1. Of course we only noticed this, when it was too late. Actually, I'm confused why this cvar is even there, does it have any point? Why would any competitive gamer or league want to make the stopwatch mode unbalanced (which is the whole point of it).
Another critical bug: When loading the ESL settings, it sets b_xpstopwatch to 1. Of course we only noticed this, when it was too late. Actually, I'm confused why this cvar is even there, does it have any point? Why would any competitive gamer or league want to make the stopwatch mode unbalanced (which is the whole point of it).