- limbo menu may not always show out of stock weapons correctly
Known bugs in etpro 2.0.5
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Known bugs in etpro 2.0.5
Last edited by bani on Fri Jan 09, 2004 11:56 pm, edited 1 time in total.
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BUG: When you are revived by a medic, during the 2 second period of invulnerability you can turn yourself with the mouse, but your view doesn't shift until AFTER the 2 second period, resulting in a VERY disorienting and jerky change of direction when you become vulnerable again. This bug WAS corrected in ET_Tourneymod, but it somehow slipped through in ETPro.
BUG: /kill does NOT count as a death on the stats screen - it should.
BUG: After you get killed by an enemy, you always respawn with a full charge bar. This is inconsistent with the fact that /kill, suicide by grenade and getting TKed DO NOT give you a full charge bar upon respawn. This "bug" is easy to exploit on battery as a field ops or panzer, for example - call artillery or fire your panzer, let the enemy kill you when you have 5 seconds left to spawn, and then get your charge back instantly, allowing you to spam alot more than if you stayed alive.
Not quite a bug, but a feature that EVERY competition mod should have:
The scoreboard should display the AVERAGE PING of both teams, so league rules concerning ping averages can actually be enforced.
BUG: /kill does NOT count as a death on the stats screen - it should.
BUG: After you get killed by an enemy, you always respawn with a full charge bar. This is inconsistent with the fact that /kill, suicide by grenade and getting TKed DO NOT give you a full charge bar upon respawn. This "bug" is easy to exploit on battery as a field ops or panzer, for example - call artillery or fire your panzer, let the enemy kill you when you have 5 seconds left to spawn, and then get your charge back instantly, allowing you to spam alot more than if you stayed alive.
Not quite a bug, but a feature that EVERY competition mod should have:
The scoreboard should display the AVERAGE PING of both teams, so league rules concerning ping averages can actually be enforced.
If you get shot, and a medic is nearby but he is on the tank, the screen goes up and down real fast. And also sometimes the camera traces an other character than a medic. If you have lvl 4 light weapons, but you changed rank since the round began you respawn as the rank that you had when you started with dual handguns. And if you use a spawn select script then to select an other class, the dual handguns are gone again. ![Sad :(](./images/smilies/icon_sad.gif)
ToeD
![Sad :(](./images/smilies/icon_sad.gif)
ToeD
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spawn scripts do not sepport sencondary wweapons yetToeD wrote:If you get shot, and a medic is nearby but he is on the tank, the screen goes up and down real fast. And also sometimes the camera traces an other character than a medic. If you have lvl 4 light weapons, but you changed rank since the round began you respawn as the rank that you had when you started with dual handguns. And if you use a spawn select script then to select an other class, the dual handguns are gone again.
ToeD
![Smile :)](./images/smilies/icon_smile.gif)
![Image](http://home.zonnet.nl/westhof99/2good2.gif)
If your using the mobile mg42 and a timeout is called, when the game resumes you are automaticly unproned and standing up. Then for around 1-2 minutes you can hardly move,you can move at around the speed you can when you are pronned and the mg42 is set.
I tried /kill
I tried prone button(didn't work at all)
This is anoying in wars..
I tried /kill
I tried prone button(didn't work at all)
This is anoying in wars..