1. Event-triggered cvars executed on team and class changes. They could be named b_evt_axis,b_evt_allies,b_evt_sol,b_evt_med and so forth... This would help ease the pain of the complex spawnpoint system, and make per-class configuration work when using limbo menu.
2. A "b_hidegun" cvar: leet gamers usually use cg_drawgun 0 to get rid of muzzle flash. When 1, this cvar would hide only smg and pistol, but keep the rest of the utensils visible (yeah i know you can make a lame script that does it, but it doesn't work when the game changes weapons for you).
3. Power bar coloring. I have mentioned this before, but i think it is worth mentioning again. This time i will try in english.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
atm, the power bar color is determined by the amount of power left, but this is redundant. if the power bar was colored by availabilty of weapons. thus by the color of the bar i would be able to see whether or not i can drop a medipack, or fire the mortar. For classes with more than one use of power bar, each threshold would be indicated by a separate color.
what do you think? would these things be useful?