Grenade/train bug
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Grenade/train bug
if you're chasing after the train and you throw/shoot a nade into the train it shouldn't go through the train and lay on the tracks... same with satchels and dyno (i think happens with dyno). Is there a way to fix this?
- KingJackaL
- Posts: 666
- Joined: Thu Jan 08, 2004 3:47 pm
- Location: ChCh, NZ
- Contact:
Yeah, easy fix. I nade train drivers all the time - it's real easy.
Solution:
Prime the nade so it explodes just as it enters the train . Seriously, it works, it's a rare moment when I miss a train nade - I mean, they don't even dodge!
Having said that, it probably should still be fixed - especially for satchels.
Solution:
Prime the nade so it explodes just as it enters the train . Seriously, it works, it's a rare moment when I miss a train nade - I mean, they don't even dodge!
Having said that, it probably should still be fixed - especially for satchels.
Well, that'd be the buggy script_mover support in ET. If Bani could iron out all the problems with script_mover handling, then you wouldn't have to worry about getting gibbed by them for no reason, too.
Got any old idtech3 tutorials you made or saved? Send them my way.
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- Posts: 4
- Joined: Sun Jan 25, 2004 11:08 pm
I only seem to have this problem if I am like within 20 feet of the tug. If I am more than that my 'nade rifle shots seem to blowup on contact with tug upon traveling threw window. Haven't really had too much trouble with things going threw the steel frame. I have had the inevitable 'bouncing' dynos and stachels though. Hmmm tough case.
Happy Fraggin!
'Da Major
'Da Major