Teamspeak integration with ET

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Bombosman
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Teamspeak integration with ET

Post by Bombosman »

Excuse me by this a-little-offtopic post, but some people once asked about this feature. There are some related utilities like the followings.

For windoze:

http://www.qbnut.com/tso/

and

http://tsdisp.sourceforge.net/

For linux:

http://c167.kicks-ass.net/~projects/ts2osd/

Is there a chance to use the code in this programs to get Teamspeak support under ETPro? Well, maybe it isn't worth... But, you know, wondering is for free! :wink:
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Mark
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Re: Teamspeak integration with ET

Post by Mark »

Bombosman wrote:Excuse me by this a-little-offtopic post, but some people once asked about this feature. There are some related utilities like the followings.

For windoze:

http://www.qbnut.com/tso/
Does this one work for you with etpro ?

It seems, when i enter a server running etpro 3.0.X (have not tested any other version), then the ingame display disappears :(. No problems on etmain / shrub servers. Has this something to do with a vid_restart or something ?

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Post by duke'ku »

teamspeak is written in delphi, et is not. from what i've heard, if 3.0 is released soon enough (3.0 is being rewritten to c++,) the etpro guys could integrate the sdk. otherwise, they would have to rewrite the teamspeak sdk themselves first.

at least that's what i've heard about it.
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IdNotFound
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Post by IdNotFound »

This seems to be interesting, but one of those (for Windows at least) mention they use OpenGL/DirectX hooks, similar to what Fraps does.

Since Fraps were once considered cheats (false-positives), can these applications be considered cheats as well ?
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Bombosman
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Post by Bombosman »

Actually, the anticheat system detects TSO as a cheat.:roll:
The log shows the following:

357:27 etpro IAC: 13 [***] [B3C396C34F031FFEADAD721A2FDF581804D6854A] [^3CHEATER^7 win3
357:27 etpro IAC: W5LvWCMj9Tg6dI41-IE58Dx4KtTBR58ZQ-SoOQoR0Nxxbs+qRtiMMrjuRB7-WW8OSSwvyGKdtDQuxAil1QIPIY35a+PuBF0VcKR+kTicnjlkkAIM+wO53sDLWS4DbOsY4zOnAfuyuLB5sXXAPp7H5Tg8I60AEGuCxRqGU-B0OwkIh6Xl
359:08 etpro IAC: 13 [***] [B3C396C34F031FFEADAD721A2FDF581804D6854A] [^3CHEATER^7 win32]

Would it be possible to render TSO "legal"?

BTW, I have no idea about programming but I would guess that at least the Linux version (TS2OSD) is not compiled using Delphi (seems to be just a plain C file of only 12kb).
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Post by bani »

thats because tso hacks opengl the way wallhacks do.

we'll look at adding detection for tso.
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Post by Mark »

bani wrote:thats because tso hacks opengl the way wallhacks do.

we'll look at adding detection for tso.
As i said. I tried to use it with eptro 3.0.10 yesterday. No cheater warnings (maybe i just didn't notice, but i try later again), but it didn't work at all. It directly disappeared on the loading screen (while connecting to the server). Shrub / etmain worked perfect.

You guys had it running with etpro 3.0.10 ?

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Post by IdNotFound »

I believe ETPro not only tried/managed to unload it, but it also won't report you as a cheater to YOURSELF. That's what I got from messages scattered on the forum. The dev team should be able to confirm that.
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Post by Bombosman »

Bani wrote:
we'll look at adding detection for tso.
Thank's a lot Bani. Anyway, I'd say that TS integration with ETPro would be the proper way :wink:
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Post by Bombosman »

Just to revive a little bit the subject: some related work has been done por CoD, see

http://www.xs4all.nl/~pjorna3d/TSvCoDInfo.html

You can even get the source code (just be polite when asking for it :wink: ).
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Post by Mark »

Bombosman wrote:Bani wrote:
we'll look at adding detection for tso.
Is the detection already added to 3.0.11? If not, is there a ETA (in which version)?

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Post by =FF=im2good4u »

when its ready
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