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Help with the new hitboxes

Posted: Thu Oct 14, 2004 12:24 am
by Johns0n
some1 told me that in the 3.1.6 version i can switch to the old hitboxes by command , is this command client side or server side? and if its client side which command is it ?

Posted: Thu Oct 14, 2004 12:26 am
by >>steven!
sounds like bs to me (dunno about server side, but i vwery much doubt clients can change the hitboxes, as this effects other players).

Posted: Thu Oct 14, 2004 12:48 am
by KingJackaL
server-side

But I'm guessing it'll be OFF by default.

b_realhead or something IIRC...

Posted: Thu Oct 14, 2004 5:04 am
by Durinia
yes, its server-side. b_realhead 0 would turn it off. (I think its off by default)

Posted: Fri Oct 22, 2004 7:47 am
by somedudecro
off as in old boxes is the norm?

Posted: Fri Oct 22, 2004 8:19 am
by >>steven!
no the new hitboxes is the norm

Posted: Fri Oct 22, 2004 10:59 am
by ouroboro
off as in the old broken way. on as in the proper way it should have been from the beginning.

Posted: Mon Oct 25, 2004 12:29 am
by coda'uk
stop whining ffs. OH NO THEY FIXED THE GAME, WHAT TO DO! deal with it, the sooner you realise it is a good and natural thing, the easier it will be to let go of the old legacy boxes and aim. or are you afraid that if etpro turns the game in 'what you see is what you get' you may lose your advantage over inexperienced players that don't even know of the difference between the hitboxes and the animation? my boss, for one, has always aimed at the animation and never understood the current system. give it up :D

Posted: Mon Oct 25, 2004 6:56 am
by Grim|EFG
coda'uk wrote:Or are you afraid that if etpro turns the game in 'what you see is what you get' you may lose your advantage over inexperienced players that don't even know of the difference between the hitboxes and the animation?
That is the nail on the head.... the only possible reason why people could want the old hitboxes.