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New hitboxes are great, whens it going to be official?

Posted: Fri Oct 22, 2004 11:06 pm
by Herf
Has there been any problems reported with the new hitboxes? If not, when will they be made official?

Thanks for correcting the hitboxes, its very greatly appreciated.

H3rf

Posted: Fri Oct 22, 2004 11:26 pm
by ReyalP
Surely this is up to the leagues ?

Posted: Sat Oct 23, 2004 1:18 am
by bani
thats up to leagues to decide.

Posted: Sat Oct 23, 2004 6:47 pm
by Herf
Hmmm, Durina recently said that its still BETA on etcenter, and said that thats why its not in competition yet.


Posted: Mon Oct 18, 2004 11:29 am Post subject:
Durina
"Its in the current BETA version of etpro, which is running on the ET-Center boxes. (and its not in competition yet, because its BETA)
_________________
TWL ET Competition Manager
www.teamwarfare.com "

So I guess to rephrase my question properly:

Is the current version of the ETPRO/Hitbox fix BETA, or is it a done deal? I think kekk was saying they put it up on lockedbox for testing, therefore I guess people assumed it was beta.

I think its great, the vast majority of people I talk to think its either great or nuetral on it. Whats hurting me is the switching between playing LB and scrimming with the non fixed hitboxes, for me, its MUCH mentally tougher to obtain head hits on the old hitboxes now that I can just naturally aim at the head on lockedbox. On locked box I am achieving consistently higher headshots with little effort.

So, its sounds like this is a DONE DEAL on the developement side, and that now the leagues just have to decide on whether they like it or not?

Thanks for your help,

H3rf

Posted: Sat Oct 23, 2004 8:35 pm
by Blackout
Can individuals choose their own hit reconciliation algorithm, or does that prove impractical/chaotic? I'd rather stick with the boxes I know, buggy though they are (i.e. I've had trouble adjusting). If not, c'est la vie.

Posted: Sat Oct 23, 2004 9:44 pm
by gotenks
as the whole point is to put the headshot detection on the server side... i don't think it will be possible for a clientside option

Posted: Sat Oct 23, 2004 10:51 pm
by Blackout
gotenks wrote:as the whole point is to put the headshot detection on the server side... i don't think it will be possible for a clientside option
Yes of course, but I should think it still caches the last 500 ms of the game independent of the hit detection algorithm... unless it's changed massively from Toronto's original product, it might not yet be impossible for the server to run two hit reconciliation algorithms in parallel, using the player's preference to make the decision. Maybe there's a massive flaw in giving clients that kind of freedom and I just walked right past it.

I'm probably just spoiled by all the wishes ETPro has made come true :-(((

Posted: Sun Oct 24, 2004 2:28 am
by Spoofeh
It is possible to select antilag method although that's also done serverside, but if it's half as good as people are saying that shouldn't be necessary. :)

Herf:
Have ETPro 3.2 been released yet? No, so regardless of the maturity of the new hitbox calculation it's still a beta. Leagues can't implement something like that until everyone has the ability to run it on their server.

Posted: Sun Oct 24, 2004 6:07 am
by >>steven!
i think in a round about way hes asking when will it be released, which ofc we all know "no date will be given"

Posted: Sun Oct 24, 2004 11:45 am
by Blackout
@Sauron: I'm sure you're right that the boxes are much better now. Nonetheless, switching to a new hitbox system creates a hurdle for me. I know the old, buggy hitboxes, and I would rather stick with my years of experience on them then switch to a new system. Naturally, the new hitboxes deserve a higher priority than maintaining backwards compatibility for people like me, but if it's possible, I would be delighted.

Posted: Sun Oct 24, 2004 1:51 pm
by gotenks
personally, if it's optional at all, i'd suggest it being optional for user... as shooting someone in the head on some servers would give you headshot whereas shooting on shoulder on others would give you headshot... that will get quite confusing

Posted: Mon Oct 25, 2004 12:25 am
by coda'uk
when do we get to see a public beta with clientside and server files made available for the general public?

Posted: Mon Oct 25, 2004 6:57 am
by uber-noob
coda'uk wrote:when do we get to see a public beta with clientside and server files made available for the general public?
See here: http://bani.anime.net/banimod/forums/vi ... php?t=4870 the answer is "real soon now", so I expect the beta within the next 12 months ;).

Posted: Wed Oct 27, 2004 3:47 pm
by Herf
So the new hitboxes cant be incorporated unless everything in the new etpro is incorporated as well, I know less than jack about coding, so was unsure if it was a seperate thing/module whatever apart from etpro.

so the fixed head hitboxes are a done deal, its just that they have to debug all the other etpro new stuff to make the etpro release gold, gotcha.

Heheh, its tough for an old guy like me to be spoiled on locked box and then have to switch back to the old harder THINK way of getting headshots in matches.

I will now suffer in silence : P

H3rf