Hitsounds, tough one..?
Moderators: Forum moderators, developers
Hitsounds, tough one..?
Hey all..
I know when writing this that, making this poll.. will not necesarily give me the result i want.. as players seem to have very different opinions on this topic...
First of all, before u vote, i would like you to be honest and think, not only about the advantages that you, as player clearly gain, by having hitsounds available...but also think of the game, as how will it work in general.overall gameplay, competition ethics, fairness..
Does it affect gameplay... YES in many ways.. we have overall sound detecting.. with hitsounds u have MUCH better "audio"-overview of your enemies. and..another thing..damage amount awareness..
Is it exiting that you KNOW that u just delivered two headshots, close range,..so that u just KNOW that u'll nail this guy in the next couple of shots? ..yes to YOU, who fired the two headshots..its great!!!! ... but...is it really that great? if you think about it? (not if u look upon ot from competition aspect imo, and this is still a comp mod..or?)
anyways..i guess a poll like this must have been done before..cant find it tho.. please vote.. and plase from a comepetition-minded/clanplayers point of view...
IF youre some shrub lovong dude..who likes speed servers..and nogravity servers...peace out, just ignore this..as it will never affect you anyways.
regards, jot/schwein
I know when writing this that, making this poll.. will not necesarily give me the result i want.. as players seem to have very different opinions on this topic...
First of all, before u vote, i would like you to be honest and think, not only about the advantages that you, as player clearly gain, by having hitsounds available...but also think of the game, as how will it work in general.overall gameplay, competition ethics, fairness..
Does it affect gameplay... YES in many ways.. we have overall sound detecting.. with hitsounds u have MUCH better "audio"-overview of your enemies. and..another thing..damage amount awareness..
Is it exiting that you KNOW that u just delivered two headshots, close range,..so that u just KNOW that u'll nail this guy in the next couple of shots? ..yes to YOU, who fired the two headshots..its great!!!! ... but...is it really that great? if you think about it? (not if u look upon ot from competition aspect imo, and this is still a comp mod..or?)
anyways..i guess a poll like this must have been done before..cant find it tho.. please vote.. and plase from a comepetition-minded/clanplayers point of view...
IF youre some shrub lovong dude..who likes speed servers..and nogravity servers...peace out, just ignore this..as it will never affect you anyways.
regards, jot/schwein
where is the "i don't care" option.
Introducing hitsounds didn't make a huge difference to comp play. Removing them wouldn't either. There are some situations where they make a difference, but the overall game plays just about the same. Forcing them off would cause a huge crapstorm of whining, but that is beside the point.
In any case, it would be up the individual leagues to force them off in their .config, so it's hard to see how this even belongs on the etpro forum. If you want your particular league to force them off, you should be campaigning on their forum, not here.
( my personal feeling is that hitsounds are slightly "cheap", especially with splash damage weapons, and the ability to detect people through smoke and such. But this is a very minor thing. )
Introducing hitsounds didn't make a huge difference to comp play. Removing them wouldn't either. There are some situations where they make a difference, but the overall game plays just about the same. Forcing them off would cause a huge crapstorm of whining, but that is beside the point.
In any case, it would be up the individual leagues to force them off in their .config, so it's hard to see how this even belongs on the etpro forum. If you want your particular league to force them off, you should be campaigning on their forum, not here.
( my personal feeling is that hitsounds are slightly "cheap", especially with splash damage weapons, and the ability to detect people through smoke and such. But this is a very minor thing. )
send lawyers, guns and money
-
- Posts: 117
- Joined: Fri Mar 19, 2004 2:20 pm
cheap you got it... Ive never been a fan of hitsounds... If adding hearing to visual aids.. why not add visual to hearing aids... like when objectives are stole or planted at have a message popup on the screen.. so that those that dont hear the planted/stolen sound can see whats going on instead?SCDS_reyalP wrote: ( my personal feeling is that hitsounds are slightly "cheap", especially with splash damage weapons, and the ability to detect people through smoke and such. )
to me it doesnt make sense to add something that wasnt needed...the addition of hit sounds are nothing more than a neat trick feature... but was definatly not needed to be added to a competion mod
/*Demoman*/ wrote:you mean like this?SCDS_reyalP wrote:If adding hearing to visual aids.. why not add visual to hearing aids... like when objectives are stole or planted at have a message popup on the screen.. so that those that dont hear the planted/stolen sound can see whats going on instead?
or this?
afaik, when someone plants or steals or returns objective, there is an on screen text announcement
bah, bani beat me, with pics too
bah, bani beat me, with pics too
Last edited by Nail on Wed Dec 08, 2004 4:55 pm, edited 1 time in total.
Improvise, Adapt, Overcome
hitsounds need to be removed from any weapon that can get a "blind kill", such as nades, mortars, panzers, artillery, etc. simply because the game has no visual equivalent (such as "you WOUNDED etplayer"). what bani said is correct, you already have the visual cues when you land a shot, so an audio supplemental is not "extra intelligence" - except in the case of NON line-of-sight weapons (panzers belong in this category because you can fire one into a doorway on a hunch and gain intelligence you wouldn't normally be given by the game - same as nades/mortars/arty... anything but bullets in other words).
for bullets, they don't pose much of a problem.
i votes yes simply because we had the "spot detection" discussion here several times and nothing was done about it. the logic that hitsounds make things a bit easier and therefore don't really have a place in an official match can be justified, and making them a "training tool" for pubs only could be argued for. but at the end of the day i can't be bothered to care about this issue either way. it's just not vital.
@Nail: it's quite satisfying to know i was able to get you so worked up that i made it into your sig seriously, i feel incredibly proud that i am able to get under someone's skin like that. i really hope i've caused you to punch things and scream at your monitor (although i actually can't remember what i may have said to bug you that bad. ah well, just goes to show i don't take you as seriously as you take me). /me walks off whistling, twirling a cane and clicking his heels in a carefree manner...
for bullets, they don't pose much of a problem.
i votes yes simply because we had the "spot detection" discussion here several times and nothing was done about it. the logic that hitsounds make things a bit easier and therefore don't really have a place in an official match can be justified, and making them a "training tool" for pubs only could be argued for. but at the end of the day i can't be bothered to care about this issue either way. it's just not vital.
@Nail: it's quite satisfying to know i was able to get you so worked up that i made it into your sig seriously, i feel incredibly proud that i am able to get under someone's skin like that. i really hope i've caused you to punch things and scream at your monitor (although i actually can't remember what i may have said to bug you that bad. ah well, just goes to show i don't take you as seriously as you take me). /me walks off whistling, twirling a cane and clicking his heels in a carefree manner...
headshot sounds for bullets only would be enough.
hitsounds for splash damage is cheap, it's too easy to lob random grenades over walls to sound out the enemy. Often you hear hits for grenades or airstrikes but don't get a kill, you then know there is a wounded target around the corner begging to be finished off. This gives wounded players little chance to hide and use their stealth to survive.
hitsounds for splash damage is cheap, it's too easy to lob random grenades over walls to sound out the enemy. Often you hear hits for grenades or airstrikes but don't get a kill, you then know there is a wounded target around the corner begging to be finished off. This gives wounded players little chance to hide and use their stealth to survive.