Enemy Spawn timer

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gimli
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Joined: Thu Aug 05, 2004 1:36 am

Enemy Spawn timer

Post by gimli »

Hi guys,

i saw the point "Enemy Spawn Timer Menu" and "Reset Enemy Spawn Timer" In ET Pro but it isn´t working for me and some other guys here!
What have to be done that this will work :?:
cause writing spawnscript is a lto of work :roll:
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Lagger
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Post by Lagger »

try binding a key to "timerset 30"
when you press the key, the timer will start counting down from 30

resettimer won't work until a reset value is set with the timerset command
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ouroboro
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Post by ouroboro »

i wondered if anyone has written a nice script for that feature yet. i just can't be bothered, never been a timer user myself. but if someone made a nice frontend script for it i would. would have to be minimal keys though because my kb is nearly all mapped
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deej
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Post by deej »

I added all the spawntimes for both allies & axis to autoexec_<mapname>.cfg. With a variable in my class selection script it then selects which spawntime to load. Bound resettimer to a key and hupla, up & running. Really not difficult at all.

If you already have a class selection script just add an extra variable to it for the spawntimes.
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EagleReloaded
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Post by EagleReloaded »

Spawn selection script you mean.

I was going to use this idea, however there are some differences between the publicly accepted spawn times of servers here, and the spawn times used by competition servers, where the timer is likely to be far more important. Hence, I just wrote a vstr toggle that cycles through setTimer 15, 20, 30 and 40, which are pretty much all the values ever used. I have another key bound to reset the timer and I also have a vstr for the engineers in my clan which performs setTimer 30 and echoes "^1Dynamite planted! ^7Countdown started...".

The best way home would actually be if we could somehow use the value of cvars for our own calculations, ie:

set AxisTime (g_redLimboTime / 1000)
setTimer AxisTime
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deej
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Post by deej »

EagleReloaded wrote:Spawn selection script you mean.
No, class selection. Every autoexec_mapname.cfg has the following lines in them:

Code: Select all

set NormalAlliedRespawntime "timerset 20"
set NormalAxisRespawntime "timerset 30"
set CompAlliedRespawntime "timerset 25"
set CompAxisRespawntime "timerset 30"
I have a toggle to load either Normal or Comp settings. If I then select axis or allies it sets "spawntime" to "vstr (side)Respawntime".

That spawntime is loaded everytime I press my timerreset button.

Works like a charm... Loads up the correct spawntimes automatically in any situation.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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ouroboro
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Post by ouroboro »

schweet. i'm gonna steal your idea, v43
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gimli
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Post by gimli »

i also use a timer script that is loaded with autoxec_mapname.cfg but it is very complicated and it only says "enemy spawn at 5/25/45" etc.
it thought it would be great to have a clock running down for enemy spawn which i set one time and then it works on their own! :wink:
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ouroboro
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Post by ouroboro »

hrm, if u set

g_useraxisrespawntime
g_useralliedrespawntime

to 0, the game will use the default respawn times for that map. i wonder if, similarly, timerset 0 would automatically determine the current spawn times, and if not, will bani make it so? ;) (pretty please)

i mean it really is a hassle to set the proper time, why cant we just have a key bound to resettimer and have the rest all just work out of the box? :D
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deej
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Post by deej »

ouroboro wrote:hrm, if u set

g_useraxisrespawntime
g_useralliedrespawntime

to 0, the game will use the default respawn times for that map. i wonder if, similarly, timerset 0 would automatically determine the current spawn times, and if not, will bani make it so? ;) (pretty please)

i mean it really is a hassle to set the proper time, why cant we just have a key bound to resettimer and have the rest all just work out of the box? :D
well we might as well add auto-aim while we're at it :twisted:
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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ouroboro
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Post by ouroboro »

deej wrote:well we might as well add auto-aim while we're at it :twisted:
yes please!
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EagleReloaded
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Post by EagleReloaded »

At the moment timerSet 0 turns the timer off altogether.
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c0l0n
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heh

Post by c0l0n »

auto aim > *

on a side note, i had someone spec me today while pubbing because he thought i was aimbotting, and then he still thought i was botting. Isn't it great when someone specs to look for something they don't know how to spot?
>>steven!
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Post by >>steven! »

"omg u got 2 hits on sum1 in a row" = botter

ofc

solution: stay away from nub servers :)
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johann
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Post by johann »

Am I correct in assuming that displaying the spawntimes to teammates still would require a script? I understand the concept of the built in spawntimer, but it seems to be made for the individual in mind. Have I overlooked something, or am I unaware of another command that would output the actual spawntimes via say_team or a similar command?
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