Etpro + new nvidia drivers = +3-6 FPS

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AGnoobler
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Etpro + new nvidia drivers = +3-6 FPS

Post by AGnoobler »

Hi i just wanted to let yall know that the new 67.22 drivers from nvidia gave me a significant boost in fps.

System p4 2.8@3.1
6800
512 mb

At res 1024 it gave me 3-6 more frames per second depending on the spot.
Frame drops are better too.
Just feels more stable.
And image quality is same if not better then before.

I used 67.03 71.20 and almost all others before these and loving every minute of playing now.

Hope anyone finds this info helpfull.
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Deus
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Post by Deus »

why are certain freaks this mad about fps ? O_o ?

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fps > monitor frequency is useless ...
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ouroboro
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Post by ouroboro »

ya. monitor/fps/mouse frequency being = or divisibles is best. too bad i can't do it with my gear :( my monitor won't do 125 hz at any res.

if i could do it, i'd run at 125 fps, 125 hz monitor, and 250 or 500 for the mouse.
Last edited by ouroboro on Thu Dec 16, 2004 6:06 am, edited 1 time in total.
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>>steven!
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Post by >>steven! »

i think its more to exploit the fps dependancy on jumping.
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DM|GrapeApe
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ATi as well!

Post by DM|GrapeApe »

FYI -- ATi's new Cat 4.12 drivers gave me a nice performance boost as well. I use the softmodded variety on my 9500 (turned 9700 pro).

Enjoy!
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[MoB]Seany
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Post by [MoB]Seany »

3-6 more fps is a "significant boost" ?!! :?
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EagleReloaded
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Post by EagleReloaded »

Depends what FPS you're adding it too. If you're getting 40's then it's pretty significant, if you're getting 125 and up it isn't. Not everyone has the latest, greatest video cards. To get another 6 frames just from driver refinements isn't to be baulked at imo.
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AGnoobler
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well

Post by AGnoobler »

More fps = less noticable dips. And even the fastes pc dips when you play on a 32 people server with 6 field ops tossing fire support around. And yeah i know that fps > refresh is useless but these values were on an empty server;) My playtime fps is capped at 100 with vsync enabled anyway.
AGnoobler
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Post by AGnoobler »

>>steven! wrote:i think its more to exploit the fps dependancy on jumping.
Ever heard of "/pmove_fixed 1" ? If the server allows it you can jump like as if you were using the exploits.
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gotenks
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Post by gotenks »

you should never use pmove_fixed 1, it's buggy as all get out in etpro, b_fixedphysics iirc replaced it
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Deus
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Post by Deus »

gotenks wrote:you should never use pmove_fixed 1, it's buggy as all get out in etpro, b_fixedphysics iirc replaced it
but with this fixedphysics stuff its even harder to jump into the dump. (Maybe the settings are wrong; Feel free to tell me the right values)

only thing that is borked with pmove_fixed 1 is the sniper AFAIK
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Imbroglio
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Post by Imbroglio »

i recieve more significant fps drops while pmove_fixed is at 1, during gun fights, wierd aiming tactics will arrive at headshots :/ ....... as for jumping, make a toggle button for it, before the jump, turn on pmove_fixed 1, after the jump, turn it off :wink:
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ReyalP
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Post by ReyalP »

gotenks wrote:you should never use pmove_fixed 1, it's buggy as all get out in etpro, b_fixedphysics iirc replaced it
b_fixedphysics must be set on the server.
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gotenks
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Post by gotenks »

so should pmove_fixed iirc, it's client & server side from what i rememember
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ReyalP
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Post by ReyalP »

gotenks wrote:so should pmove_fixed iirc, it's client & server side from what i rememember
You can set it on the client, and etpro will do the right thing (except for sniping)
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