Helmet damage reduction is a setting carried over from Shrub RtCW, a pub mod. Why, exactly, is superior aiming being punished in favor of body shots? There is nothing more disappointing than laying dead on the ground with your helmet in place, especially after hitting two headshots on a medic, as you listen to him give himself 4-5 health packs in a corner after the encounter. We need to restore the skill gap that RtCW once had. I believe this will help achieve this slightly. Of course newbs will still have landmines, riflegrenades, mortars, mobile mg42s and panzers to crutch, but that is another topic for another day.
Some additional information and numbers are as follows:
Upon testing this myself, I found this to be incorrect. My findings are listed below. Testing done on ET 2.56 with ETPro 3.1.9.Headshot damage reduction from helmets standardized to -20 damage, except for headshots by scoped rifles (K43 or Garand)
Source: http://www.planetwolfenstein.com/4newbi ... tm#changes
Headshot with helmet (Pistols): 40 damage
Headshot without helmet (Pistols): 50 damage
Headshot with helmet (SMGs): 40 damage
Headshot without helmet (SMGs): 50 damage
Headshot with helmet (rifles): 54 damage
Headshot without helmet (rifles): 60+ damage
Pistols: Colt, Luger
SMGs: FG42, MP40, Sten, Thompson
Rifles: K43, M1 Garand
Thanks for reading and your (hopefully) future consideration.