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hitboxes?

Posted: Sun Sep 18, 2005 11:00 am
by knarf
was there any change in the hitboxes from etpro 3.2.0 to 3.2.1. since we changed our server to 3.2.1 it's nearly impossible to get headshots. a downgrade to 3.2.0 solved that problem.
so are there any variables which should be set or not?

Posted: Sun Sep 18, 2005 2:47 pm
by Fusen
did you have b_realhead set to 1 on both versions?

as according to http://bani.anime.net/banimod/forums/vi ... php?t=6041

no changes were made which would affect player hitboxes
________
extreme q vaporizer

Posted: Mon Sep 19, 2005 3:57 am
by squadjot
lately i have had this feeling of being killed i just after turned the corner.. in other words..it seems like the shots are killing me..even the bullet shouldnt be able to reach me.. unless it was a homing bullet that could turn around corners =P

i guess its how the antilag works.. but it just feels wrong.. i dont recall having this problem in rtcw.. (not that i try to compare the two games..but the feeling was atleast better)..

last.. it still seems you can track after players..like they have a hitable delayghost.

Posted: Mon Sep 19, 2005 4:38 am
by Dersaidin
Out of every game I've played, ET hitboxes and anti lag feels the best by far.

And I think its only gotten better from version to version.

maybe its just you squadjot and knarf :p

Posted: Mon Sep 19, 2005 7:46 am
by knarf
Fusen wrote:did you have b_realhead set to 1 on both versions?

as according to http://bani.anime.net/banimod/forums/vi ... php?t=6041

no changes were made which would affect player hitboxes
b_realhead 1 in both versions.

@dersaidin:

it's not only squadjot and me. the logs of the gameserver are showing me, that we have 40% less headshots in 3.2.1. the downgrade to 3.2.0 are showing the old figures. so, it's not only a feeling, you can meassure it. was there anything done which can effect the client / server communication?

Posted: Mon Sep 19, 2005 11:46 am
by ReyalP
squadjot wrote: i guess its how the antilag works.. but it just feels wrong.. i dont recall having this problem in rtcw.. (not that i try to compare the two games..but the feeling was atleast better)..
Perhaps because antilag was completely broken and almost never used in RTCW ?

@Knarf
randomly asking "Did X change" is not going to solve any problem, if one exists.

If you want to prove there is a problem, I suggest your run the server with g_debugbullets 3 (cheat protected, you can set it with forcecvar). Set your own cg_railtrailtime to 0, so the debugs stuff doesn't get in the way, and record a demo of some duels.

When you play the demo back, you can increase the railtrailtime again, if you need to, or just turn timescale down. You will notice that your shots lag behind the player models. This is normal. However, if the headbox is somehow out of place, or not being hit when the shot should, it ought to show up.

Play the demo, note the times that things are wrong, and post.

Just saying it feels broken doesn't give any useful information. Especially given that someone claims something was 'broken' every time there is a release, even when the area in question hasn't changed at all.

Posted: Mon Sep 19, 2005 1:12 pm
by Fusen
I feel that reyal is wrong, I have my reason why but I think, therefore he is.
________
vapir no2 vaporizer

Posted: Tue Sep 20, 2005 2:09 pm
by knarf
ok
i don't have a demo like reyal suggested, but theres a thing which also only happens in 3.2.1. on goldrush if you throw an airstrike on the moving tank often the airstrike disappears, by meaning nothing happens you even did not get an airstrike aborting message and i guess that i have this on the demo. so there is something wrong.

Posted: Wed Sep 21, 2005 3:29 am
by squadjot
oke knarfs last reply is offtopic, but.. why cant i use the word "feeling" ..without you getting an arrogant attitude towards me..

1. i dont say something is wrong every release?
2. yeah im sorry i cant list up some fancy debug code for you to look at..im a ordinary player.. take it as that..nothing more.. so just chill out..

and..Fusen ure just a c**ksucker... sorry to say

i tried to demo down the "feeling" i get when i get shot while i have passed a corner.. this is etpro3.2.1
http://jotbot.dk/wolfenstein/test01.dm_84

Posted: Wed Sep 21, 2005 8:00 am
by Fusen
reyal is less than a normal player and he manages it \o/

also I can gladly say I have never sucked on a cock in my life, you could call me a cock though
________
buy herbalaire

Posted: Wed Sep 21, 2005 8:29 am
by Pedro
Fusen wrote:also I can gladly say I have never sucked on a cock in my life, you could call me a cock though
What was last night then?

cocksucker :wink:

Posted: Wed Sep 21, 2005 4:20 pm
by ark
yeah about the hit boxes have they cahnged from 3.2.0-1 cuz i seem to never get headshots anymore is there anything i can put in my cfg to increase %?

Posted: Wed Sep 21, 2005 5:10 pm
by bani
no netcode or hitbox or antilag changed from 3.2.0 to 3.2.1

Posted: Thu Sep 22, 2005 12:07 am
by =FF=im2good4u
ark wrote:is there anything i can put in my cfg to increase %?
hax0r !

Posted: Thu Sep 22, 2005 1:14 pm
by KingJackaL
ark wrote:yeah about the hit boxes have they cahnged from 3.2.0-1 cuz i seem to never get headshots anymore is there anything i can put in my cfg to increase %?
You guys are forgetting.

b_placebo changes with every version of ET/ETPro/linux-kernel/mouse-drivers/phase-of-moon...