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Request: handedness

Posted: Sun Jul 29, 2007 3:10 am
by o40
As it is now, the bullets from the gun comes slightly from the right (since the ET guy is right handed). This is a problem when standing close to corners. The crosshair is clear from the wall but the bullets still gets stopped by the wall.

A option to have "center handedness" would be awesome to have. With that this problem would disappear. (This is annoying when throwing nades that bounces back at you).

Re: Request: handedness

Posted: Sun Jul 29, 2007 9:31 am
by zinx
o40 wrote:As it is now, the bullets from the gun comes slightly from the right (since the ET guy is right handed). This is a problem when standing close to corners. The crosshair is clear from the wall but the bullets still gets stopped by the wall.

A option to have "center handedness" would be awesome to have. With that this problem would disappear. (This is annoying when throwing nades that bounces back at you).
Actually bullets come from the eye position in ET, they are just drawn from the gun position. Drawing it there doesn't affect whether it hits or not.

Posted: Sun Jul 29, 2007 10:24 pm
by Dersaidin
And I dont think you could change where its drawn, because iirc the gun model used has all the tris on the other side of the model culled.

Posted: Sat Aug 25, 2007 9:31 am
by o40
hmm, I dont know about all weapons, but the grenades does not emerge from the middle of the body. If I stand too close to the right edge of a window the nade will bounce the wall instead of going through the window, even though the crosshair is clear from the edge.

Posted: Sat Aug 25, 2007 1:17 pm
by ReyalP
o40 wrote:hmm, I dont know about all weapons, but the grenades does not emerge from the middle of the body. If I stand too close to the right edge of a window the nade will bounce the wall instead of going through the window, even though the crosshair is clear from the edge.
zinx said bullets. There are a couple things that are offset.