1.1.60 - release candidate 6 - codename "Minerva"
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I guess I'd just like to see it work as advertised and only check. Give me a huge warning in 48-point font and make me sign a disclaimer, but I don't like having my hands tied. Ohwell, I guess I'll take it to the change request forum.duke'ku wrote:It checks, and refuses to run on anything but the proper version...
Re: mod now checks that it is running on correct server vers
i added this check after accidentally running the 1.41 version of the mod on 1.33 servers one too many times.Urguwno wrote:This change appears to force you to be on the right version rather than check for it.
i guess i could make it endlessly broadcast warnings about it instead of shutting down entirely.
Re: mod now checks that it is running on correct server vers
That would ROCK, bani. Thank you!bani wrote:i guess i could make it endlessly broadcast warnings about it instead of shutting down entirely.
Any chance the wrong version spam could be confined to the console instead of broadcasting to the players?
- Der Kammisar
- Posts: 106
- Joined: Sun Sep 08, 2002 9:23 am
you can compare the script files i made with the scripts of the original maps.
look for mp_base_cp.script in the stock rtcw pk3 files and compare it with the banimod mp_base_ctf.script
basically the only stuff new are two triggers : flag_taken and flag_returned, and a new spawn command "flag" which designates which team the checkpoint belongs to (it raises the team flag at the beginning of the round).
look for mp_base_cp.script in the stock rtcw pk3 files and compare it with the banimod mp_base_ctf.script
basically the only stuff new are two triggers : flag_taken and flag_returned, and a new spawn command "flag" which designates which team the checkpoint belongs to (it raises the team flag at the beginning of the round).
Last edited by bani on Wed Mar 19, 2003 11:31 pm, edited 1 time in total.