=FF=im2weak4u wrote:then the clan can ezly kick that dude to make their member join i mean that would suck
So then the guy on the clan's team should have gone to Spectator to allow the other clansman to jion up with his clan. After that, the player can join the other team. I've done that several times for [EA] and [407]. It's neat to play against a clan. You can learn their tactics and find their weaknesses and exploit them. A not-too-organized team finds the ocassional hole in a clan's plan of attack.
I notice that clan-teams tend to move in groups comprised of different classes. First kill the easiest guy in the group, except for the pilots. Wait a second or two, lob a gren that you've pulled the pin from so that it explodes on the guy you killed as soon as it lands.
It probably won't kill the guy, because the group medic probably already revived him, but that medic is toast. Without health, the squad is cut-off in enemy territory. C/Os in a group should be dealt with first, always, no exceptions... Unless there is a guy with a panzer pointed at you.
That normally stalls the advance of the enemy clan-team, giving the motely crew a chance to face the clan in the main battlefield instead of near their respawn.
But then again, what do I know? I always try to do the anti-llamma thing and join the team with the lowest score.