Hey..ive been playing around witht he new demo features..and its great.
I got some wishes for next versions
1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)
3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity ... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)
4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
squadjot wrote:Hey..ive been playing around witht he new demo features..and its great.
I got some wishes for next versions
1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)
3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity ... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)
(or even rewind, heard that was impossible tho)
it is DEFINATELY impossible... I have not seen a single game that can re-wind demo's. This is because of how it works... Just check out the q3 engine source.
squadjot wrote:1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
The next version of etpro will support 'freecam on' and 'freecam off' a là noclip.
squadjot wrote:4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
What does freezedemo do that isn't desirable?
Rewinding demos isn't possible from a mod--they don't have enough control over what the engine does with the demo. Even if they did, it would be a very difficult task because of the way demos are handled.
100 percent ... I recognized the same, timescale 0 just displays a conn interupted symbol, but in the background demo playback goes on (but I think not in timescale 1, but in timescale 0.1 ?)
instead of cam angles to the weaponcam, would it be possible to have a mouselook-type thing on the weaponcams like the original panzercam in EDV for rtcw?
Only if multiview was used while recording the demo.
(You'll get info for people you weren't watching while recording, though, so long as they were on the mv list.)
shake wrote:instead of cam angles to the weaponcam, would it be possible to have a mouselook-type thing on the weaponcams like the original panzercam in EDV for rtcw?
that was actually a bug in the rtcw version but it was a friendly one