Demo view suggestions
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Demo view suggestions
Hey..ive been playing around witht he new demo features..and its great.
I got some wishes for next versions
1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)
3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity ... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)
4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
I got some wishes for next versions
1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)
3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity ... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)
4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
Re: Demo view suggestions
it is DEFINATELY impossible... I have not seen a single game that can re-wind demo's. This is because of how it works... Just check out the q3 engine source.squadjot wrote:Hey..ive been playing around witht he new demo features..and its great.
I got some wishes for next versions
1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)
3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity ... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)
(or even rewind, heard that was impossible tho)
Meez
#eat - Quakenet
#necromantia - Quakenet
#eat - Quakenet
#necromantia - Quakenet
Re: Demo view suggestions
So You have it ?MeeZ wrote:Just check out the q3 engine source.
Re: Demo view suggestions
The next version of etpro will support 'freecam on' and 'freecam off' a là noclip.squadjot wrote:1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
What does freezedemo do that isn't desirable?squadjot wrote:4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
Rewinding demos isn't possible from a mod--they don't have enough control over what the engine does with the demo. Even if they did, it would be a very difficult task because of the way demos are handled.
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Er, are you sure about that?
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afaik there's a q2 which has a demo-rewind option, or at least they are working on it, can't remember the name tho'
I like n°3
I like n°3
Day by day : http://w.twwwo.be/
Only if multiview was used while recording the demo.
(You'll get info for people you weren't watching while recording, though, so long as they were on the mv list.)
(You'll get info for people you weren't watching while recording, though, so long as they were on the mv list.)
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that was actually a bug in the rtcw version but it was a friendly oneshake wrote:instead of cam angles to the weaponcam, would it be possible to have a mouselook-type thing on the weaponcams like the original panzercam in EDV for rtcw?
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