Prone proprosal
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- IdNotFound
- Posts: 197
- Joined: Wed Dec 03, 2003 8:21 pm
- Location: Brazil
- Contact:
Crouching doesn't make you barely visible as proning, and the spread from the smg can still easily hit you, unlike proning...
It's mostly irritating though...
It's mostly irritating though...
nZ/IdNotFound
NaZGûL TeaM Leader
SAWL Tech Staff
NaZGûL TeaM Leader
SAWL Tech Staff
proning
Heh, why all the hate?
Proning is just a tactic, and I think its a cool one. I fail to see why people dislike proners, I find it very effective at times in medium range battles where slopes are involved I can run out of site, then prone on the slope, he runs up near the slope, can obviously see there isnt an enemy there anymore (a standing one at least) comes straight forward and gets shot in the head multiple times before he knows what hit him.
Lets face it, aimwise, ET isnt anything L33T. Compared with the aim in ut2k4 where u got all sorts of dodge jumps, wall jumps, multiple ways to move at variable speeds, ET aim is rather two dimensional strafing back and forth, jumping=death cause aim goes to hell, so what, proners during battle suck? Bah. Its a minimal bit a variablity you have to deal with.
Proning is just a tactic, and I think its a cool one. I fail to see why people dislike proners, I find it very effective at times in medium range battles where slopes are involved I can run out of site, then prone on the slope, he runs up near the slope, can obviously see there isnt an enemy there anymore (a standing one at least) comes straight forward and gets shot in the head multiple times before he knows what hit him.
Lets face it, aimwise, ET isnt anything L33T. Compared with the aim in ut2k4 where u got all sorts of dodge jumps, wall jumps, multiple ways to move at variable speeds, ET aim is rather two dimensional strafing back and forth, jumping=death cause aim goes to hell, so what, proners during battle suck? Bah. Its a minimal bit a variablity you have to deal with.
- Fade2Black
- Posts: 34
- Joined: Sun May 16, 2004 12:01 pm
nerf prone huh?
@newdeal, @kekkyoku, @bedrock: if i do this then i had better never ever hear any of you whining about damage based xp or overtime plants or killnerfing. or the prone nerfing instantly comes right back out
how about a 2 second no-firing delay when you transition in or out of prone. that would pretty much eliminate proning in the middle of close-up-firefights.
@newdeal, @kekkyoku, @bedrock: if i do this then i had better never ever hear any of you whining about damage based xp or overtime plants or killnerfing. or the prone nerfing instantly comes right back out
how about a 2 second no-firing delay when you transition in or out of prone. that would pretty much eliminate proning in the middle of close-up-firefights.
I think the proper solution is to make the animation fit with what's actually happening. The problem now is the player appears to go prone instantly, from everyone else's perspective. The animation should go through a stand -> crouch -> prone -> crouch -> stand sequence when proning and standing up again.
But assuming that's not possible (as in can't be changed with code), then a delay of some kind would act as a deterent to those that use it in firefights, without penalising those who use it for more "legitimate" purposes.
I think it's also important to recognise that this is an issue. We can all come here and stroke our egos by claiming we're such good players proning doesn't effect us, but if it wasn't so benefical then why is everyone and their dog doing it these days?
But assuming that's not possible (as in can't be changed with code), then a delay of some kind would act as a deterent to those that use it in firefights, without penalising those who use it for more "legitimate" purposes.
I think it's also important to recognise that this is an issue. We can all come here and stroke our egos by claiming we're such good players proning doesn't effect us, but if it wasn't so benefical then why is everyone and their dog doing it these days?
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
hmm prone is part of my tactic :/
so all i need todo is whine about damage basedxp or dynamite overplant
so all i need todo is whine about damage basedxp or dynamite overplant
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I don't know, proning is fun for me, it makes seemingly hopeless situations still interesting and gives me a sense of "possibilities" (besides spray and pray).
I don't doubt that proning is very effective and done a lot, but I still wonder why it should make the game less fun. Of course it's completely unrealistic and silly, but that's not a good argument because the entire game is unrealistic and silly.
So in terms of actual gameplay value, do most people really think that it reduces the fun/appeal of the game, or are they just annoyed because they assume that proning must be lame and thus are prejudiced against ist?
I could certainly get used to a nerfed proning quickly (NO, I'm not addicted, I can stop everytime! ), but I'm now playing against proners (on a high level) since a long time and I'm also proning myself a lot (sometimes more, sometimes less) and I don't find it annoying, it's fun. Maybe nerfing it would already be worth it just to have one less reason to whine, but I don't know.
If it has to be nerfed, I'd probably prefer the short weapon delay. This would also make proning still viable while reloading, etc, so it wouldn't become completely useless. Yes, I like that thought.
I don't doubt that proning is very effective and done a lot, but I still wonder why it should make the game less fun. Of course it's completely unrealistic and silly, but that's not a good argument because the entire game is unrealistic and silly.
So in terms of actual gameplay value, do most people really think that it reduces the fun/appeal of the game, or are they just annoyed because they assume that proning must be lame and thus are prejudiced against ist?
I could certainly get used to a nerfed proning quickly (NO, I'm not addicted, I can stop everytime! ), but I'm now playing against proners (on a high level) since a long time and I'm also proning myself a lot (sometimes more, sometimes less) and I don't find it annoying, it's fun. Maybe nerfing it would already be worth it just to have one less reason to whine, but I don't know.
If it has to be nerfed, I'd probably prefer the short weapon delay. This would also make proning still viable while reloading, etc, so it wouldn't become completely useless. Yes, I like that thought.