ET Pro 3.0.10 testbugfix released
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ET Pro 3.0.10 testbugfix released
The test bugfix release version 3.0.10 is now available.
The next full release version of etpro will be 3.1.0, following the new version numbering system
Please test it and post your feedback (good or bad) in this thread.
Most reported bugs from 3.0.7 fixed. shuffleteamsxp_norestart added on request. Other misc. changes.
The next full release version of etpro will be 3.1.0, following the new version numbering system
Please test it and post your feedback (good or bad) in this thread.
Most reported bugs from 3.0.7 fixed. shuffleteamsxp_norestart added on request. Other misc. changes.
Last edited by bani on Sun Jun 27, 2004 3:35 am, edited 1 time in total.
Hi,
Just installed, works nice. No visible problems yet. Shuffle without restart is a good thing. We already used that one on our shrub servers.
btw. Is there a possibility of having something like "line breaks" (in qsay / cp) in future versions ? Maybe as ASCII-Char?
Greets
Mark
Just installed, works nice. No visible problems yet. Shuffle without restart is a good thing. We already used that one on our shrub servers.
btw. Is there a possibility of having something like "line breaks" (in qsay / cp) in future versions ? Maybe as ASCII-Char?
Greets
Mark
Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
could someone please explain the b_fixedphysics and b_fixedphysicsfps a bit more to me, didn't quite get what it does from the releasenotes page.
jUmp3r about your question i think they did it to make sure people will not exploit it for example by making a toggle which toggles draw2d and also toggles binocs on/off. so like if you press X you go into binocs and draw2d goes 0 and when you press it again binocs off and draw2d on.
jUmp3r about your question i think they did it to make sure people will not exploit it for example by making a toggle which toggles draw2d and also toggles binocs on/off. so like if you press X you go into binocs and draw2d goes 0 and when you press it again binocs off and draw2d on.
Last edited by Trippy on Sat Jun 19, 2004 12:29 am, edited 1 time in total.
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how about changing the vote for shuffle_teamxp into shuffle_teamxp no restart
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
because it can be used as a cheat otherwise.jUmp3r wrote:there is one little problem in etpro 3.0.x...
when is cg_draw2d 0, you can still see crosshair, when use binoculars zoom - black corners and black crosshair, when use sniper guns - black corners and black crosshairs again.
it wasn't in etmain, why is it here?
if you want total removal of the overlay, server must be set to sv_cheats 1, or you must be in demo playback.
b_fixedphysics 0 (default)Trippy wrote:could someone please explain the b_fixedphysics and b_fixedphysicsfps a bit more to me, didn't quite get what it does from the releasenotes page.
Completely framerate dependent, exactly like etmain and older etpro.
b_fixedphysics 1
Completely framerate independent, but gives you a boost in jump velocity so you get a decent jump height.
b_fixedphysicsfps controls the boost you get -- 125 (default) gives you the height you'd have using framerate dependent physics with 125fps.
It is recommended that you don't use pmove_fixed with this setting, since it won't improve anything, and there are some bugs with it still (not related to b_fixedphysics, though)
b_fixedphysics 2
Leaves physics framerate dependent, but only up to 166fps - If you get above 166fps, you'll only jump as high as you would have with 166fps.
Note that both of the b_fixedphysics* options are server-side.
Zinx Verituse http://zinx.xmms.org/
oopsbani wrote:because it can be used as a cheat otherwise.jUmp3r wrote:there is one little problem in etpro 3.0.x...
when is cg_draw2d 0, you can still see crosshair, when use binoculars zoom - black corners and black crosshair, when use sniper guns - black corners and black crosshairs again.
it wasn't in etmain, why is it here?
if you want total removal of the overlay, server must be set to sv_cheats 1, or you must be in demo playback.
i tested one thing, and there's problem again
when you use +set sv_cheats 1 (in desktop shortcut) and +devmap radar or ingame /devmap radar, the map is loading, loading, and loading again...? is this bad settings, or what?
sry for poor english language
Sounds like a stock ET bug.jUmp3r wrote: oops
i tested one thing, and there's problem again
when you use +set sv_cheats 1 (in desktop shortcut) and +devmap radar or ingame /devmap radar, the map is loading, loading, and loading again...? is this bad settings, or what?
sry for poor english language
Load the map first with /map and then with /devmap
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Shuffle without restart is a nice thing, we only had a weird situation with it in shrubmod :
On radar the allies stole the objectives and an admin did a shuffle without restart. The result was, that the objects were completely gone so allies couldn't win this map .
I don't know if someone tested it in ETPro, just wanted to add this experience to the community
On radar the allies stole the objectives and an admin did a shuffle without restart. The result was, that the objects were completely gone so allies couldn't win this map .
I don't know if someone tested it in ETPro, just wanted to add this experience to the community