Battery script update?
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- Sippenhaft
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- Joined: Mon Jan 24, 2005 11:41 am
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Battery script update?
Hey all,
I like the map battery, some hate it. as a compromise I put the battery script in so the allies can blow the back door...
however, now the map is over real quick...
Can someone guide me or add to the script a constructable door? So after the allies blow up the back door, the axis can re-build it?
Thanks!
Sipp
I like the map battery, some hate it. as a compromise I put the battery script in so the allies can blow the back door...
however, now the map is over real quick...
Can someone guide me or add to the script a constructable door? So after the allies blow up the back door, the axis can re-build it?
Thanks!
Sipp
- Sippenhaft
- Posts: 20
- Joined: Mon Jan 24, 2005 11:41 am
- Location: NJ
- Contact:
Hmm, maybe we shall to look at this problem in the other way. I mean if allies blew the back door then the axis generator is gone too, so axis can rebuild the generator to get the gate again. Is it possible? If yes im looking forward to it
regards
regards
Last edited by Luk4ward on Fri Feb 09, 2007 5:13 am, edited 1 time in total.
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- Sippenhaft
- Posts: 20
- Joined: Mon Jan 24, 2005 11:41 am
- Location: NJ
- Contact:
- Sippenhaft
- Posts: 20
- Joined: Mon Jan 24, 2005 11:41 am
- Location: NJ
- Contact:
Bani already tried getting a reconstructable backdoor.
Got any old idtech3 tutorials you made or saved? Send them my way.
- Sippenhaft
- Posts: 20
- Joined: Mon Jan 24, 2005 11:41 am
- Location: NJ
- Contact:
- Sippenhaft
- Posts: 20
- Joined: Mon Jan 24, 2005 11:41 am
- Location: NJ
- Contact:
It used to be that the trigger_objective_info (Which displays the "You are near...") text was the basis on where you could plant dynamite. You can use the "team" key to get non func_constructibles to attach with a func_constructible, but I don't think it's ever been tried in the way you're asking. Also, you would have to merge the door's t_o_i with the generator's t_o_i, and I'm pretty sure they would both either have to be destroyable by satchel xor dynamite. It's remotely plaussible to get it working in a satisfactory way.
Got any old idtech3 tutorials you made or saved? Send them my way.