the next thing i am trying to do is disable dyno at side entrance
I tried a couple of things but all leads to errors:
Code: Select all
sidedoor1 // Side door of complex
{
spawn
{
constructible_class 1
constructible_health 999999
set {
// don't allow dynamite
spawnflags 139
}
}
}
but I'm not happy with this solution..
note that removing the constrictible_* lines will end up having the wall not dynomitable but it can be broken with few bullets.
any ideas?
here's the new script: http://khbclan.com/radar.script