ET Pro 3.2.2 beta test release 3
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ET Pro 3.2.2 beta test release 3
ET Pro 3.2.2 beta test release 3
Get it here.
test3
new:
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill
bugfixes:
listenserver should work again.
limbo camera wallhack fixed.
callvote-go-spec exploit fixed.
players/specs got g_inactivity/g_spectatorInactivity punted during pause. fixed.
/configstrings exploit fixed.
instant respawn exploit fixed.
flamethrower bounced flames bug fixed. (chruker fix)
<hr>
test2
new:
b_pronedelay behavior is changed:
0 = etmain normal behavior: no spread change, and players may not un-prone for 750ms.
1 = max spread for 1 second after proning, players may not un-prone for 1750ms
shoutcasters are now immune from g_spectatorInactivity
class limits:
team_maxSoldiers
team_maxMedics
team_maxEngineers
team_maxFieldops
team_maxCovertops
set to -1 for no limit, 0 to disable the class, any other number will limit that class to the specified number of players.
client limbopanel ui will show if classes are unavailable or not, but does not currently prevent you from selecting them with the mouse or quickmenu (the server will still prevent players from violating class limits though)
bugfixes:
server hang fixed
following spectators on ettv would show bogus "soldier" class
<hr>
test1
new:
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.
new crash handler:
all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:\ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.
bugfixes:
fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
fixed bug where b_demo_nametags disguised names overlapped regular names.
hopefully fix the server-lockup-bug.
Get it here.
test3
new:
b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill
bugfixes:
listenserver should work again.
limbo camera wallhack fixed.
callvote-go-spec exploit fixed.
players/specs got g_inactivity/g_spectatorInactivity punted during pause. fixed.
/configstrings exploit fixed.
instant respawn exploit fixed.
flamethrower bounced flames bug fixed. (chruker fix)
<hr>
test2
new:
b_pronedelay behavior is changed:
0 = etmain normal behavior: no spread change, and players may not un-prone for 750ms.
1 = max spread for 1 second after proning, players may not un-prone for 1750ms
shoutcasters are now immune from g_spectatorInactivity
class limits:
team_maxSoldiers
team_maxMedics
team_maxEngineers
team_maxFieldops
team_maxCovertops
set to -1 for no limit, 0 to disable the class, any other number will limit that class to the specified number of players.
client limbopanel ui will show if classes are unavailable or not, but does not currently prevent you from selecting them with the mouse or quickmenu (the server will still prevent players from violating class limits though)
bugfixes:
server hang fixed
following spectators on ettv would show bogus "soldier" class
<hr>
test1
new:
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.
new crash handler:
all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:\ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.
bugfixes:
fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
fixed bug where b_demo_nametags disguised names overlapped regular names.
hopefully fix the server-lockup-bug.
Last edited by bani on Mon Nov 21, 2005 10:01 pm, edited 1 time in total.
\o/
Hopefully b_pronedelay (with maxspread) remains there too.
b_extendedprone = server
b_killshot_delay = client ?
Hopefully b_pronedelay (with maxspread) remains there too.
bani wrote: b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
b_killshot_delay (default 0, disabled) - time in milliseconds to take automatic screenshot after a kill




Re: ET Pro 3.2.2 beta test release 3
thank you!bani wrote:listenserver should work again.

this release has really nice fixes/features
- Ragnar_40k
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It takes longer. The hitbox without extendprone goes prone in 1 server frame, which is what caused most of the perceived 'bugs' in prone.Dersaidin wrote:Hmmm
Does it still take the same time to go prone? (Are the animations sped up?)b_extendedprone (default 0, disabled) - enables accurate hitbox for proning animations, and makes the prone animation transition through crouching.
Or does it take longer moving through crouch?
Note that there are about four different prone speeds, depending what POV you are talking about:
1) what the hitbox does. Very fast without extendprone.
2) what the animation does. As above, may not quite match the hitbox without extendprone. Should match very closely with extendprone.
3) you see your view do when you prone. Quite slow.
4) what your muzzlepoint does. Nearly instant.
send lawyers, guns and money