Request: defaults
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Request: defaults
In 3.2.5, the default for b_realhead was changed to 1 (after this post).
For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1
Client side:
- b_hitsounds 1
Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.
For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1
Client side:
- b_hitsounds 1
Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.
Re: Request: defaults
b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!Dersaidin wrote:In 3.2.5, the default for b_realhead was changed to 1 (after this post).
For basicly the same reasons as put forward in that thread, I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1
Client side:
- b_hitsounds 1
Changing client side settings just helps save newer players from missing out on new features. Sure players could just get a config, but hitsounds 1 is a fairly basic, popular setting.
yote yes for the other "defaults"
Re: Request: defaults
What exactly is wrong with it ?Deus wrote: b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
send lawyers, guns and money
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Re: Request: defaults
Hitsounds are cheats!Dersaidin wrote: Client side:
- b_hitsounds 1
The Emperor watch over you.
Re: Request: defaults
b_damagexp - Disagree. The goal should be to keep it the same as ETMain unless it's clearly an improvement. DamageXP is more of a preference and would lead to confusion.Dersaidin wrote:I think some other cvars get their defaults changed:
- b_damagexp 1
- b_fixedphysics 1
- b_flushItems 1
- b_hitsounds 1
b_fixedphysics - Agree. Nothing but good can come of giving everyone the same physics.
b_flushItems - Why? It's more visually pleasing but I see no particular need for it.
b_hitsounds - Agree. It's more likely that a new player would want them than not, so it's better to make the few who don't want them turn them off, than vice-versa. Also, the casual pubber will be familiar with ETPub's serverside hitsounds, so they may wonder why ETPro servers don't have them.
Spoken like a hardcore trickjumper. b_fixedphysics is awesome. It allows me to cap @ 100 fps and still make the basic jumps. Not everyone cares about trickjumping as a religion. Some of us just want to be able to get up onto a crate while capping at a non-traditional value.Deus wrote:b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
So use the built-in cheat-disabler (b_sv_hitsounds) on your server!Ragnar_40k wrote:Hitsounds are cheats!
Last edited by Fusen on Fri Feb 04, 2011 11:56 am, edited 1 time in total.
Re: Request: defaults
With fixedphysics its nearly impossible to jump onto the fueldump axis bunker. While i can make it like 50 % of my tries without fixedphysics i can do it 0 to 1 times out of 100 tries.ReyalP wrote:What exactly is wrong with it ?Deus wrote: b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
And this is teh sux IMO!
Re: Request: defaults
Set fixedphysicsfps to 333 on the server if you really want everyone to be able to jump big.Deus wrote:With fixedphysics its nearly impossible to jump onto the fueldump axis bunker. While i can make it like 50 % of my tries without fixedphysics i can do it 0 to 1 times out of 100 tries.ReyalP wrote:What exactly is wrong with it ?Deus wrote: b_fixedphysics is teh most stupid thing ever brought to ET and should be romoved ASAP IMO!
And this is teh sux IMO!
Fixed physics makes jumping pretty equal for everyone, which is a good thing IMO.
send lawyers, guns and money
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b_flushItems
should default to 0 as its its 1 its nuice but it needs more caculation to moatch the surface besides onl a visual effect
should default to 0 as its its 1 its nuice but it needs more caculation to moatch the surface besides onl a visual effect

what does that thing do then? in_dgamouse?
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem