The Necromancer wrote:how about doing translation.cfg for ET?
idd, there are already some translated et, but u have to download pk3 and place it on server which doesnt make sens coz it has to be choosen from client side for example by another menu called languages...
to the list i have more:
1)
problem with next map/campaign
2) as someone mentioned above certificated map scripts and server config files not only for clan matches and server browser for those with certifications
3) recording demos with players data (last 8 digits from punkbuster guid, 3 parts of ip and optionally etpro guid) which can not be spoofed so AC services can ban cheaters on them
4) Some admin ideas:
*) 5 seconds lock on teams or x time from some cvar like b_lockteams after shuffle with info to connected players
*) Detection of uneven teams and ping jumpers
*) Log advanced system:
-) etpro/log/players_data.log
-) etpro/log/players_chat.log
-) etpro/log/players_stats.log
-) etpro/log/etconsole.log [all]
*) Modified /players with last 8 digits from punkbuster guid, 3 parts of ip and optionally etpro guid, with info of rate, snaps and cl_maxpackets restrictions on server (dnt show those values for all players)
*) Mute advanced system
(posted by Father somewhere)
*) Enhanced Private Messaging based on id
*) Killer's HP
*) Death match mod based on stopwatch but instead of clock will be showing the record of frags:
-) if enabled objectives are turned off [there are already done map scripts for popular maps]
-) is this possible to change text from allies/axis win to highest fragger win
-) some kind of info if the server is objective or deathmatch to players before they connected to the server
*) antispawnkilling system [adjust shield by cvars]
*) /kill problem (i read that bani have some idea like on etpub for this)
The most ideas are done via lua or etadmin mod, but imho this is not the way to have ten of
lua's scripts for every idea and lower the server perfomance. Please dont ignore public servers, because they are "recruting" new players into this game and collecting in one place good players who are keeping this game alive. If you dont support another version of etpro please post somewhere the source code so the other ppl will have a look into. Coz there are already some id***s which think they can make new cheater-safe and better mod (
which is only a modified etpub) and they do not want to co-operate with etpro team because:
zhaplja wrote:
etpro is a closed source inactive project
I do not think so, i think that some ppl of etpro team have not been playing lately on pub servers so they are not so much motivated?
From support side i have noticed Reyalp recently, but only in theoretically way, or maybe im wrong...I do understand it because many activities = no time, especially for a game,
thanks for attention, im with you of course