[FuN] @ Bani's Haus
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[FuN] @ Bani's Haus
Clan [FuN] have graciously allocated me a server in the UK. The address is 212.137.70.5:28888 and it is running the latest version of Marko's 64 player beach map.
right on! i'm gonna have to check it out.
Success is only gained through failure.
Come check out the new bani league at:
http://www.bani-league.com
Come check out the new bani league at:
http://www.bani-league.com
- SHVDKTY (ID)
- Posts: 211
- Joined: Wed Jan 22, 2003 12:10 am
- Location: Boise, Idaho
hehe glad u like it
unfortunately, it requires a very powerfull PC when you reach about 40 peeps on the server. I've already started to work on a new beach map to solve this problem. This beach map has 2 seperate beaches where the allies spawn that are joined by a ridge... it's a bit larger than fun_beach but should provide far better FPS
All I can say though, is that the bani mod really rocks!!! I love the new classes and it gives a great interest to the map
THANKS BANI
unfortunately, it requires a very powerfull PC when you reach about 40 peeps on the server. I've already started to work on a new beach map to solve this problem. This beach map has 2 seperate beaches where the allies spawn that are joined by a ridge... it's a bit larger than fun_beach but should provide far better FPS
All I can say though, is that the bani mod really rocks!!! I love the new classes and it gives a great interest to the map
THANKS BANI
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
i made a beach map 2 =FF=beach letgo whit letgo textures, ammo, new aera's, colored names (even in server list is it coloerd where all maps ere in whit, and some new tunnelks and objective's
but its still stolen from mp_beach
but its still stolen from mp_beach
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- SHVDKTY (ID)
- Posts: 211
- Joined: Wed Jan 22, 2003 12:10 am
- Location: Boise, Idaho
Marko wrote:hehe glad u like it
unfortunately, it requires a very powerfull PC when you reach about 40 peeps on the server.
the 3 or 4 times I have played the server has had 50+ people on constantly and I got great FPS....also no lag whatsoever....that big of a map works for that many people although I think 40 would be a better game....either that or slower respawn for axis...its almost impossible for allied with that many people.
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- Posts: 450
- Joined: Fri Aug 23, 2002 10:17 am
i told you to come back and try banimod but nooooooo you had to do the sof2 thing. dam frenchies they never listen.Marko wrote:@duke: hehe yeah had been over playing SOF2 for a year but I start to find it really boring coz there's no team play like in good old wolfie
hey marko i think bani would love to talk to you about possible making a few custom goldrush maps.
tihs hsidlihc fo eceip a is yefink
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
- Gyro Gearloose
- Posts: 224
- Joined: Fri Aug 16, 2002 10:16 am
- Location: Southern California
So might Vulture at =WSS= Clan - http://www.wssclan.20megsfree.com. He has made a couple of very nice maps (his latest is Schatten Castle - http://wssclan.20megsfree.com/mp_schatten.zip).=SWAT=Kenny wrote:hey marko i think bani would love to talk to you about possible making a few custom goldrush maps.
Be seeing you!
hehe I already chatted with bani once but it's quite hard to get in touch of him As for Vulture, I'll try to get in touch of him
@SHVSKTY, LOL your name is darn hard to spell muhahahaha. Fun Beach runs really well on my PC too (got a Gforece 4) but I have a m8 who runs an old TnT2 on a P3 800 and he's having a few FPS problems Taht's why I want to make an even better one
@SHVSKTY, LOL your name is darn hard to spell muhahahaha. Fun Beach runs really well on my PC too (got a Gforece 4) but I have a m8 who runs an old TnT2 on a P3 800 and he's having a few FPS problems Taht's why I want to make an even better one
- SHVDKTY (ID)
- Posts: 211
- Joined: Wed Jan 22, 2003 12:10 am
- Location: Boise, Idaho
hehe yeah I have about 10 RTCW maps... but my very first ones were very crappy....
Here's the list (chronological if I get it right lol)
-Carnage Canyon
-Silo Base
-Brunwald Castle
- Deep Blue
(after this, they're worth taking a look at, the previous ones are buggy... lol)
-Flooded Town
-D Day
-Fun Beach
---> Coming up very shortly (already being tested): Dual Beach
Here's the list (chronological if I get it right lol)
-Carnage Canyon
-Silo Base
-Brunwald Castle
- Deep Blue
(after this, they're worth taking a look at, the previous ones are buggy... lol)
-Flooded Town
-D Day
-Fun Beach
---> Coming up very shortly (already being tested): Dual Beach
- SHVDKTY (ID)
- Posts: 211
- Joined: Wed Jan 22, 2003 12:10 am
- Location: Boise, Idaho
marko you still need to put the underground tunnel in flooded town so that allies have a real reason to dynamite the door in the flooded town...
also, fun_beach_2 needs forward spawns in the two bunkers, otherwise its too easy for axis to take back the allied spawn and send allies all the way back to the beach...
also, fun_beach_2 needs forward spawns in the two bunkers, otherwise its too easy for axis to take back the allied spawn and send allies all the way back to the beach...