ET Pro 3.0.0 test bugfix 26 released
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ET Pro 3.0.0 test bugfix 26 released
The test bugfix release version 26 for 3.0.0 is now available
This fixes a serious bug in the antilag code (etmain bug)
Unless critical bugs are reported, this will likely become 3.0.1.
Please test it and post your feedback (good or bad) in this thread.
This fixes a serious bug in the antilag code (etmain bug)
Unless critical bugs are reported, this will likely become 3.0.1.
Please test it and post your feedback (good or bad) in this thread.
Last edited by bani on Sun Apr 11, 2004 8:54 pm, edited 1 time in total.
- daytroxative
- Posts: 70
- Joined: Thu Feb 19, 2004 5:15 am
wtf?
i just updated to 24 yesterday ..... oh well here we go again...... nice work bani..... but you gotta release 3.0.1 soon!!!! work on more anti-lag stuff.. cause thats just cool....
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
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yeh i know i stopped updating alll the time unlees there are usefulll fixed in it
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- HarryHirsch
- Posts: 92
- Joined: Mon Sep 01, 2003 9:28 am
- Location: Germany
Yes, we (CompKal) also stop supporting day based ETPro updates and go back to stable ETPro 2.07 until 3.0.1 released.
But BANI, there is a point, i have really afraidly in front of this. What i mean is the ANTILAG function in last bugfixed ETPro 3.x.x.x versions.
I think it could not be, that the client have to choose ANTILAG on or off.
This must be a server side setting. We aren't a clan based FPS community with players from all over EUROPE. We have players with a PING of 18ms and other's with a PING of 150ms. The present server side ANTILAG function do a very very very good job and we have very fair fights. Under ETPro3.0.0_22 some players with very good connections switched ANTILAG off and our fair ONE on ONE 's are history
Yes, i know it's possible with PUNKBUSTER to check the client side CVAR's but this is for me NOT a real solution. It could not be that the players have separated configs for all visited servers
SO PLEASE GIVE US OUR OLD ANTILAG BACK
But BANI, there is a point, i have really afraidly in front of this. What i mean is the ANTILAG function in last bugfixed ETPro 3.x.x.x versions.
I think it could not be, that the client have to choose ANTILAG on or off.
This must be a server side setting. We aren't a clan based FPS community with players from all over EUROPE. We have players with a PING of 18ms and other's with a PING of 150ms. The present server side ANTILAG function do a very very very good job and we have very fair fights. Under ETPro3.0.0_22 some players with very good connections switched ANTILAG off and our fair ONE on ONE 's are history
Yes, i know it's possible with PUNKBUSTER to check the client side CVAR's but this is for me NOT a real solution. It could not be that the players have separated configs for all visited servers
SO PLEASE GIVE US OUR OLD ANTILAG BACK
=CFC= it's all about teamplay
Uh. Turning antilag on or off does not affect anyone else, it only affects your own aim. Turning it off makes it so you have to lead your shots, instead of shoot where the person is. It doesn't affect anyone else -- if someone else still has antilag on, they can still hit you by shooting where you appear to be to them; they don't have to lead their shots if they have antilag on, even if you have it off.newbroker wrote: Yes, we (CompKal) also stop supporting day based I think it could not be, that the client have to choose ANTILAG on or off.
This must be a server side setting. We aren't a clan based FPS community with players from all over EUROPE. We have players with a PING of 18ms and other's with a PING of 150ms. The present server side ANTILAG function do a very very very good job and we have very fair fights. Under ETPro3.0.0_22 some players with very good connections switched ANTILAG off and our fair ONE on ONE 's are history
Zinx Verituse http://zinx.xmms.org/
- KingJackaL
- Posts: 666
- Joined: Thu Jan 08, 2004 3:47 pm
- Location: ChCh, NZ
- Contact:
NO DON'T, IF YOU DO I WILL HURT SOMEBODY!!!newbroker wrote:SO PLEASE GIVE US OUR OLD ANTILAG BACK
Seriously, I was actually able to play a good game today with an SMG on the ET Pro server in the US. Owning it up KJ-stylez on a 250 ping. I have NEVER been able to do this in ANY other game... EVA!!
I'm sold.
- KingJackaL
- Posts: 666
- Joined: Thu Jan 08, 2004 3:47 pm
- Location: ChCh, NZ
- Contact:
Blackout wrote:Was KJ-stylez the part where I satcheled you?KingJackaL wrote:KJ-stylez
Noo... that would be the bit where I found out that even with the new antilag, some things still don't work on a 250 ping ( like, you hear sounds 250ms too late ).
But seriously, normally on a 250 ping ( I get 250-300 ping to US servers, 250-400 ping to EU servers ) I can't play SMG AT ALL. It's a dead loss - you're lucky to do 20-30 damage to a good player, and you warp so bad it's not even fun. You either play panzer or you don't play.
This may actually result in significantly more people playing internationally - which can only be a good thing!
Of course. I played over a 56k modem longer than I like to remember, and as a matter of fact, all I recall from that era is a long red flash punctuated by frequent respawnsKingJackaL wrote:Blackout wrote:Was KJ-stylez the part where I satcheled you?KingJackaL wrote:KJ-stylez
Noo... that would be the bit where I found out that even with the new antilag, some things still don't work on a 250 ping ( like, you hear sounds 250ms too late ).
I'll have to play on an NZ server soon and take a trip down memory lane.