help with map rotate
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- SoakNcideR
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help with map rotate
hey ff, i have a question about map rotation for rtcw banimod. i have 2 rotations that i use, i was wondering if there was a way i can put "exec maprotate2.cfg" in my first map rotation to automatically start the other rotation when the first one is done and vice versa.
we play a shitload of maps and putting 24 in a single rotation causes probs. thats why i want to be able to have the map roation itself start the other one. is this possible? ~soak~
we play a shitload of maps and putting 24 in a single rotation causes probs. thats why i want to be able to have the map roation itself start the other one. is this possible? ~soak~
- SoakNcideR
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- =FF=im2good4u
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oww sorry i didnt see this topic
ofcourse it is posable
just as u dou can aslo soso it exec the new rotation
asuming it uses the same strings i used m# string in my example
you might need a wait in it so the new rotation is volly loaded before u vstr it
but having more then 24 maps should give no prob at all, the currently ff rotatio has 28 strings
ofcourse it is posable
just as u do
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set m1 "map mp_wizerne;set nextmap vstr m2"
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m2 "exec rotation2;vstr m1"
asuming it uses the same strings i used m# string in my example
you might need a wait in it so the new rotation is volly loaded before u vstr it
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m2 "exec rotation2;wait 50;vstr m1"
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- SoakNcideR
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- SoakNcideR
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alright this is what i have for my first rotation. it wont even exec this for some reason.
// Start the Game Map
set d1 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_password2; set nextmap vstr d1a"
set d1a "map_restart; set nextmap vstr d1b"
set d1b "map_restart; set nextmap vstr d2"
set d2 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_base ; set nextmap vstr d2a"
set d2a "map_restart; set nextmap vstr d2b"
set d2b "map_restart; set nextmap vstr d3"
set d3 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_beach ; set nextmap vstr d3a"
set d3a "map_restart; set nextmap vstr d3b"
set d3b "map_restart; set nextmap vstr d4"
set d4 "set g_gametype 5 ; set g_flaglocking 0 ; map te_frostbite ; set nextmap vstr d4a"
set d4a "map_restart; set nextmap vstr d4b"
set d4b "map_restart; set nextmap vstr d5"
set d5 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_rocket ; set nextmap vstr d5a"
set d5a "map_restart; set nextmap vstr d5b"
set d5b "map_restart; set nextmap vstr d6"
set d6 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_ice ; set nextmap vstr d6a"
set d6a "map_restart; set nextmap vstr d6b"
set d6b "map_restart; set nextmap vstr d7"
set d7 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_village ; set nextmap vstr d7a"
set d7a "map_restart; set nextmap vstr d7b"
set d7b "map_restart; set nextmap vstr d8"
set d8 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_island ; set nextmap vstr d8a"
set d8a "map_restart; set nextmap vstr d8b"
set d8b "map_restart; set nextmap vstr d9"
set d9 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_chateau ; set nextmap vstr d9a"
set d9a "map_restart; set nextmap vstr d9b"
set d9b "map_restart; set nextmap vstr d10"
set d10 "set g_gametype 5 ; set g_flaglocking 0 ; map axis_complex ; set nextmap vstr d10a"
set d10a "map_restart; set nextmap vstr d10b"
set d10b "map_restart; set nextmap vstr d1"
set d1 "exec maprotate2.cfg ; wait 15 ; vstr d1"
vstr d1
// Start the Game Map
set d1 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_password2; set nextmap vstr d1a"
set d1a "map_restart; set nextmap vstr d1b"
set d1b "map_restart; set nextmap vstr d2"
set d2 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_base ; set nextmap vstr d2a"
set d2a "map_restart; set nextmap vstr d2b"
set d2b "map_restart; set nextmap vstr d3"
set d3 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_beach ; set nextmap vstr d3a"
set d3a "map_restart; set nextmap vstr d3b"
set d3b "map_restart; set nextmap vstr d4"
set d4 "set g_gametype 5 ; set g_flaglocking 0 ; map te_frostbite ; set nextmap vstr d4a"
set d4a "map_restart; set nextmap vstr d4b"
set d4b "map_restart; set nextmap vstr d5"
set d5 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_rocket ; set nextmap vstr d5a"
set d5a "map_restart; set nextmap vstr d5b"
set d5b "map_restart; set nextmap vstr d6"
set d6 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_ice ; set nextmap vstr d6a"
set d6a "map_restart; set nextmap vstr d6b"
set d6b "map_restart; set nextmap vstr d7"
set d7 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_village ; set nextmap vstr d7a"
set d7a "map_restart; set nextmap vstr d7b"
set d7b "map_restart; set nextmap vstr d8"
set d8 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_island ; set nextmap vstr d8a"
set d8a "map_restart; set nextmap vstr d8b"
set d8b "map_restart; set nextmap vstr d9"
set d9 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_chateau ; set nextmap vstr d9a"
set d9a "map_restart; set nextmap vstr d9b"
set d9b "map_restart; set nextmap vstr d10"
set d10 "set g_gametype 5 ; set g_flaglocking 0 ; map axis_complex ; set nextmap vstr d10a"
set d10a "map_restart; set nextmap vstr d10b"
set d10b "map_restart; set nextmap vstr d1"
set d1 "exec maprotate2.cfg ; wait 15 ; vstr d1"
vstr d1
- SoakNcideR
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this is my second one
// Start the Game Map
set d1 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_theriver; set nextmap vstr d1a"
set d1a "map_restart; set nextmap vstr d1b"
set d1b "map_restart; set nextmap vstr d2"
set d2 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_sub ; set nextmap vstr d2a"
set d2a "map_restart; set nextmap vstr d2b"
set d2b "map_restart; set nextmap vstr d3"
set d3 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_beach2e ; set nextmap vstr d3a"
set d3a "map_restart; set nextmap vstr d3b"
set d3b "map_restart; set nextmap vstr d4"
set d4 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_keep ; set nextmap vstr d4a"
set d4a "map_restart; set nextmap vstr d4b"
set d4b "map_restart; set nextmap vstr d5"
set d5 "set g_gametype 5 ; set g_flaglocking 0 ; map Te_ufo ; set nextmap vstr d5a"
set d5a "map_restart; set nextmap vstr d5b"
set d5b "map_restart; set nextmap vstr d6"
set d6 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_castle ; set nextmap vstr d6a"
set d6a "map_restart; set nextmap vstr d6b"
set d6b "map_restart; set nextmap vstr d7"
set d7 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_nightraid ; set nextmap vstr d7a"
set d7a "map_restart; set nextmap vstr d7b"
set d7b "map_restart; set nextmap vstr d8"
set d8 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_assault ; set nextmap vstr d8a"
set d8a "map_restart; set nextmap vstr d8b"
set d8b "map_restart; set nextmap vstr d9"
set d9 "set g_gametype 5 ; set g_flaglocking 0 ; map te_kungfugrip ; set nextmap vstr d9a"
set d9a "map_restart; set nextmap vstr d9b"
set d9b "map_restart; set nextmap vstr d10"
set d10 "set g_gametype 5 ; set g_flaglocking 0 ; map Te_tundrab2 ; set nextmap vstr d10a"
set d10a "map_restart; set nextmap vstr d10b"
set d10b "map_restart; set nextmap vstr d1"
set d1 "exec maprotate1.cfg ; wait 15 ; vstr d1"
vstr d1
is there something im missing or doing wrong FF? i can get my regular rotation to work but not these when i use 2 cfg's and try to have them exec. im at a loss. ~soak~
// Start the Game Map
set d1 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_theriver; set nextmap vstr d1a"
set d1a "map_restart; set nextmap vstr d1b"
set d1b "map_restart; set nextmap vstr d2"
set d2 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_sub ; set nextmap vstr d2a"
set d2a "map_restart; set nextmap vstr d2b"
set d2b "map_restart; set nextmap vstr d3"
set d3 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_beach2e ; set nextmap vstr d3a"
set d3a "map_restart; set nextmap vstr d3b"
set d3b "map_restart; set nextmap vstr d4"
set d4 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_keep ; set nextmap vstr d4a"
set d4a "map_restart; set nextmap vstr d4b"
set d4b "map_restart; set nextmap vstr d5"
set d5 "set g_gametype 5 ; set g_flaglocking 0 ; map Te_ufo ; set nextmap vstr d5a"
set d5a "map_restart; set nextmap vstr d5b"
set d5b "map_restart; set nextmap vstr d6"
set d6 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_castle ; set nextmap vstr d6a"
set d6a "map_restart; set nextmap vstr d6b"
set d6b "map_restart; set nextmap vstr d7"
set d7 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_nightraid ; set nextmap vstr d7a"
set d7a "map_restart; set nextmap vstr d7b"
set d7b "map_restart; set nextmap vstr d8"
set d8 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_assault ; set nextmap vstr d8a"
set d8a "map_restart; set nextmap vstr d8b"
set d8b "map_restart; set nextmap vstr d9"
set d9 "set g_gametype 5 ; set g_flaglocking 0 ; map te_kungfugrip ; set nextmap vstr d9a"
set d9a "map_restart; set nextmap vstr d9b"
set d9b "map_restart; set nextmap vstr d10"
set d10 "set g_gametype 5 ; set g_flaglocking 0 ; map Te_tundrab2 ; set nextmap vstr d10a"
set d10a "map_restart; set nextmap vstr d10b"
set d10b "map_restart; set nextmap vstr d1"
set d1 "exec maprotate1.cfg ; wait 15 ; vstr d1"
vstr d1
is there something im missing or doing wrong FF? i can get my regular rotation to work but not these when i use 2 cfg's and try to have them exec. im at a loss. ~soak~
- =FF=im2good4u
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look closer
u got set d1 at the end
configs are read from top to button so wut happents isoke now to fix it
name themake it d11and make the d10b lines vstr d11
u got set d1 at the end
configs are read from top to button so wut happents is
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*loads fist config
set d1 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_password2; set nextmap vstr d1a"
*then overwhites d1
set d1 "exec maprotate2.cfg ; wait 15 ; vstr d1"
vstr d1 now it exec mapratate2.cfg
waits 15
*loading mapratate2.cfg
set d1 "set g_gametype 5 ; set g_flaglocking 0 ; map mp_theriver; set nextmap vstr d1a"
*then overwrites d1
set d1 "exec maprotate1.cfg ; wait 15 ; vstr d1"
vstr d1 now it exec mapratate1.cfg
waits 15
*loads fist config
and so it keeps looping on :D
name the
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set d1 "exec maprotate1.cfg ; wait 15 ; vstr d1
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set d11 "exec maprotate1.cfg ; wait 15 ; vstr d1
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set d10b "map_restart; set nextmap vstr d11"
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- SoakNcideR
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map rotations
hi
why does have a lot of maps in a cycle cause a problem ?
i was just wondering , is 16 too many in one go etc
cheers creeper
why does have a lot of maps in a cycle cause a problem ?
i was just wondering , is 16 too many in one go etc
cheers creeper
- =FF=im2good4u
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i dunno at the ff serv we never realy had any probs on any rotation toher then the server freezing o some maps becase the server was to full to many entinerties
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- =FF=im2good4u
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well the limit i could think about is the .cfg filesize of 16kb but thats all
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