Okay, I've fleshed out the idea a bit more. Here goes...
RtCW Realism Mod
Aim
My aim with these ideas are to provide a basis for a more realistic style of play in Return to Castle Wofenstein multiplayer. This mod would attempt to tweak weapon damage, as well as various other factors, in order to make the game less of a Quake 3 team-deathmatch style game and more of an intelligent shooter where every bullet counts and teamplay becomes even more important.
Notes
This mod would probably work best on a server that has a low respawn time. Somewhere in the 10 to 15 second range would probably be best. Since it take much fewer shots to take down a player one intense gun battle on a server with 12-16 players can quickly deplete the number of people left alive
![Smile :-)](./images/smilies/icon_smile.gif)
In order to maintain a relatively fast pace respawn times should be kept shorter than normal.
Severs that have MaxLives on make for an even more challenging game but, due to the fact that a few spawn campers can ruin a good time, the anti-spawnkilling features from the RtCW Banimod.
Weapon Damage
Knife
Presently:
11-14 damage.
Instant kill in the back
Mod:
50 for head/chest.
25 for limbs
Instant kill in back
Luger & Colt
Presently:
18 for body
50 for head
Mod:
20 for body
10 for limbs
80 for head
MP-40
Presently:
14 for body
50 for head
Mod:
25 for body
110 for head (due to medics adding 10 health to every team member)
15 for limbs
Thompson
Presently:
18 for body
50 for head
Mod:
30 for body
120 for head
20 for limbs
Sten
Presently:
14 for body
50 for head
Mod:
25 for body
110 for head {All damage same as MP-40}
15 for limbs
Mauser
Presently:
80 for body
160 for head
Mod:
120 for body
Instant death (no revive) for head
50 for limbs
Panzerfaust
Presently: Variable depending on distance from blast
Mod: Variable as well. Larger blast radius maybe?
Venom
Presently:
20 for body
20 for head
Mod: Either higher damage and slower rate of fire (if possible) or no change (Don't want to make it a super weapon that everybody uses)
Flamethrower
Presently: Variable damage
Mod: Keep the same. Again, avoid it becoming a super-powered weapon
Grenade
Presently: Variable damage
Mod: Bump up blast radius slightly (1.5x) if possible?
Airstrike & Artillery
Stay the same in terms of damage. Present mod changes stay (random time before artillery, etc.)
MG-42 Mounted Gun
Presently:
20 for body
20 for head
Mod:
20 for body
40 for head
Due to high rate of fire and unlimited ammo it shouldn't be too powerful
After Death
Once a player is shot and killed they can wait for a medic to revive them or they can tap out into limbo mode and wait to respawn. I'd like to see the amount of time a player can wait for a medic modified so that depending on the weapon that kills them they can lay 'dying' for up to a minute. If you get shot in the head with a sniper rifle you immediately die and enter limbo mode. You are effectively DOA if a medic tries to revive you. If you are shot in the chest by a sniper rifle you die but can only be revived within the next 15-30 seconds before you 'bleed out' and enter limbo. If you die from a MP-40/Thompson you can wait for a medic for up to 30 seconds. Shot with a pistol: up to 1 minute. Gibbed by a 'nade/panzer/airstrike. Well... come on. What do
you think?
Bleeding
This would be an option that could be adjusted to the server admin's liking. I envision something where you lose anywhere from 0-5 health per second. This could either be set by the admin or by whatever weapon the person was shot with. Whichever's easier
![Smile :)](./images/smilies/icon_smile.gif)
In many cases a person wouldn't even bleed. They'd just get stitched with three or four MP-40 rounds and they'd go down. If they somehow survived they would be 'bleeding' and would have to find a medic and get a health pack. This would stop the bleeding and allow them to be given more packs to regain their health. Alternately, the first pack could not only stop their bleeding but also give them that amount of health (20 points or whatever)
I have a feeling that, what with people tapping out, bleeding out and getting gibbed medics might become quite useless except for the few lucky soldiers who somehow survive and find one to heal them. Not unlike WWII...
This idea is a work in progress!
Please submit ideas and give feedback!!