ET Pro 3.2.2 beta test release 1

Official ET Pro announcements here...

Moderators: Forum moderators, developers

User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

ET Pro 3.2.2 beta test release 1

Post by bani »

ET Pro 3.2.2 beta test release 1

Get it here.

test1
new:
zero-bandwidth hitsounds
spectators can now hear hitsounds when spectating other players who have it turned off.

new crash handler:
all new crash handler for win32 and linux.
drmingw/drwatsn no longer needed for win32, and is in fact no longer desired.
new crash handler can detect server hard lockups ("99% cpu"), create crashdump and shutdown the server.
set the cvar b_crashlogpath to the path you want to want to save crashdump files to. eg on win32 set b_crashlogpath c:\ and on linux, set b_crashlogpath /home/etserver
on win32 you can enable a gui crash popup window with b_crashpopup 1 - !!warning!! server will be halted until the crash dialog box is closed.

bugfixes:
fix semiadmin cvar-command bug. custom cvars which admins intend to be vstr'able need to be named with an extension of ".cvar". semiadmins accessing the cvar for vstr should reference it without the ".cvar" extension.
fix the limbo'd-dead-player-counts-against-weaponlimit bug. if a player is limbo'd, it now only counts the latched weapon against weaponlimits, not the last-spawned weapon.
fixed bug where b_demo_nametags disguised names overlapped regular names.
hopefully fix the server-lockup-bug.
Last edited by bani on Tue Oct 11, 2005 1:46 am, edited 2 times in total.
User avatar
Deus
Posts: 1053
Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:

Post by Deus »

up and running @ poohunter.de:27972
User avatar
arni
Posts: 188
Joined: Sun Feb 20, 2005 2:32 pm

Post by arni »

sweet
Image
jump3r
Posts: 159
Joined: Sun Apr 18, 2004 1:11 am

Post by jump3r »

good work, i'm going to install it tomorrow ;)
User avatar
Lagger
Posts: 316
Joined: Mon Sep 29, 2003 8:30 am

Post by Lagger »

so when are we gonna see the ET Pro 3.2.2 beta test release 2 test release 1 ? :P
Locked_On
Posts: 171
Joined: Wed Oct 22, 2003 5:30 pm

Post by Locked_On »

Just a question, but with the last release there were thee versions. The server may or may not make you download the correct version, but I do know it screwed up the MD5 checks and was kicking lots of people. I have seen files with the crc appended to them, but is it possible that the MD5 check only reads the file with the actual name? I just want to avoid having a lot of players kicked like they are still doing with 321.
-------------------------------------
www.terminal-insanity.com
Mamalukes
Posts: 4
Joined: Thu Apr 14, 2005 5:51 pm

Post by Mamalukes »

U wrote 3.2.1 instead 3.2.2 :roll: :D
User avatar
Deus
Posts: 1053
Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:

Post by Deus »

that is because this is exactly 3.2.1. he just wanted to test how many people will install it and complain about placebo effects of the new version
User avatar
mortis
Posts: 360
Joined: Tue Jul 06, 2004 11:57 pm
Location: at the center of the e-universe
Contact:

Post by mortis »

up and running on Primer's ETpro Linux64 at newcastle.devrandom.net
User avatar
hiro
Posts: 233
Joined: Wed Sep 24, 2003 5:17 pm
Location: au
Contact:

Post by hiro »

spectators can now hear hitsounds when spectating other players who have it turned off.
I hope this means that spectators will hear hitsounds as the spec has them set in their own config (ie 0, 1, or 2) and are not forced to always hear them regardless.

fwiw I kinda liked being able to hear what settings other players used...
techno
Posts: 13
Joined: Fri Sep 16, 2005 6:53 am
Location: scotland
Contact:

Post by techno »

[pH*Deus] wrote:that is because this is exactly 3.2.1. he just wanted to test how many people will install it and complain about placebo effects of the new version
:lol:
jump3r
Posts: 159
Joined: Sun Apr 18, 2004 1:11 am

Post by jump3r »

up & running at 62.24.64.78:27960
User avatar
ouroboro
Posts: 662
Joined: Mon Jul 26, 2004 6:52 pm

Post by ouroboro »

"zero-bandwidth hitsounds"

buhaha, i was right all along :)
User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

Post by bani »

hitsounds took a little bit of bandwidth before, now they take zero
User avatar
ouroboro
Posts: 662
Joined: Mon Jul 26, 2004 6:52 pm

Post by ouroboro »

bani wrote:hitsounds took a little bit of bandwidth before, now they take zero
yes, that's what i used to ask and nobody could/would give me the straight dope on just how much they used.

anyway, very nice job. thanks for continuing to keep ET alive! \o/

btw, what with all the new meat on the horizon, what are your plans for the future, bani? any chance you will be looking at ET:QW or the new Castle Wolfenstein (once it hits the PC)?

hopefully they do the XBOX-to-PC conversion justice, but if not, we are going to need you! :D
Locked