- Demo playback crashes.
- fixed in 3.0.1
- Group disconnects on large servers
- workaround: disable level 4 field ops, eg b_levels_fieldops "20 90 140" - fixed in 3.0.1
- /ready lights are sometimes broken - fixed in 3.0.1
- refs can grant shoutcast access to players (only spectators should be able to have shoutcast) - fixed in 3.0.1
- g_antilag setting is inverted - fixed in 3.0.1
- linux client crashes - fixed in 3.0.1
- specinvited spectators hear announcement for the opposite team - fixed in 3.0.1
- lag issues with high ping players - in testing
- weaponswitch / reload issues - in testing
- anticheat false positives - in testing
- players randomly muted (a bug with damagexp mode) - fixed in 3.0.1
Known ETPro 3.0.0 bugs
Moderators: Forum moderators, developers
Known ETPro 3.0.0 bugs
Last edited by bani on Sun Apr 11, 2004 10:02 pm, edited 10 times in total.
bug
i dont know if this is a bug or not, but since i installed the new etpro, i just cant use my custom campaign, it says it cant find it
(i have found a solution for this, i put the my costum.campaign in the etmapcycle.pk3 and it works now)
if you are spectating somebody from your team, and he switches teams while you are watching him, then you can see the oponent teams landmines and everything until respawn
(i have found a solution for this, i put the my costum.campaign in the etmapcycle.pk3 and it works now)
if you are spectating somebody from your team, and he switches teams while you are watching him, then you can see the oponent teams landmines and everything until respawn
Last edited by sztanpet on Mon Mar 22, 2004 1:48 pm, edited 1 time in total.
Oops, it's late.. and I didn't check these forums before I posted. well here it is..
http://bani.anime.net/banimod/forums/vi ... php?t=3052
http://bani.anime.net/banimod/forums/vi ... php?t=3052

Don't know if this is really a bug or just something I've overlooked, but does anyone have any idea why I now tend to get "connection interrupted" every time the "Fight" voice/sound is heard at match start ?
At least it shouldn't be poor connection I hope, as I'm on a 10 mbits link, so is the server and my average ping is 7.
At least it shouldn't be poor connection I hope, as I'm on a 10 mbits link, so is the server and my average ping is 7.
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- Posts: 18
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- =FF=im2good4u
- Posts: 3821
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yes or put the etpromapscripts in osme other dir aslong as you set b_mapscriptderectory to the good dir
but how about the known bug that the anti lagg got broken
but how about the known bug that the anti lagg got broken

hey bani, new bug:
-------- UNRECOVERABLE ERROR --------
This may be due to a bug in etpro
Information to be used in a bug report is being generated:
------------- CUT HERE --------------
Version: etproReason: [MSG_ReadByte: illegible message]
debugBuffer
[CA4AKf++EmsUAD0GfBO3DQC7-ggVmQkAcP8LE8AKAGj-1hKCD7QTALYABRPzDgDFANISQgNZAAeEBGAVBAcAAQATA6MTkxM]
------------- CUT HERE --------------
> first was kicked axis team, then allies team!
-------- UNRECOVERABLE ERROR --------
This may be due to a bug in etpro
Information to be used in a bug report is being generated:
------------- CUT HERE --------------
Version: etproReason: [MSG_ReadByte: illegible message]
debugBuffer
[CA4AKf++EmsUAD0GfBO3DQC7-ggVmQkAcP8LE8AKAGj-1hKCD7QTALYABRPzDgDFANISQgNZAAeEBGAVBAcAAQATA6MTkxM]
------------- CUT HERE --------------
> first was kicked axis team, then allies team!
sry 4 my bad 3nglish language 

- =FF=im2good4u
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- Joined: Wed Feb 05, 2003 7:30 am
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- Contact:
oke anylag wasnt a bug .. you just nned to set it to 0 to enable or 1 to disable

Fenris wrote:Don't know if this is really a bug or just something I've overlooked, but does anyone have any idea why I now tend to get "connection interrupted" every time the "Fight" voice/sound is heard at match start ?
At least it shouldn't be poor connection I hope, as I'm on a 10 mbits link, so is the server and my average ping is 7.
Same problem here. Few 3-10 sec "connection interrupted" during game and during "fight" command...
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- Location: Portugal
- Contact:
i not logged so, i copyed the text from the picture ... 
------------- CUT HERE -------------
Version: etproReason: [MSG:ReadByte: illegible message]
debugBuffer [CBYGVwM0AwEIGAPhAQUAZASK-2sQBrwEHvsBBoUGVAIBBmUGUAIBAH4Bh
f9RDVQeBr3+u-gBBj0ABf0BABwEhv8qDqh4BHj7AAChBAAArxQBcwPuAlMLASf8
zqZpBQGq+00CQg5AKkAiQCZAA]
------------- CUT HERE -------------


------------- CUT HERE -------------
Version: etproReason: [MSG:ReadByte: illegible message]
debugBuffer [CBYGVwM0AwEIGAPhAQUAZASK-2sQBrwEHvsBBoUGVAIBBmUGUAIBAH4Bh
f9RDVQeBr3+u-gBBj0ABf0BABwEhv8qDqh4BHj7AAChBAAArxQBcwPuAlMLASf8
zqZpBQGq+00CQg5AKkAiQCZAA]
------------- CUT HERE -------------

Missing values on getStatus.
Hi,
I'm not quite sure, but I think there is another screwup with version 3.0.0:
On our website, we are using a serverscanner-tool to see who is on the server. Anyways, since we newly swapped to ETpro 3.0.0 it shows ALL players in spectator mode.
I'm getting the serverdata with this php-command:
It seems that there are 2 variables missing in the returned values:
On etmain + shrub I get the playerslot, assigned to the team the player is in. Note: It worked before ETpro 3.0.0.
Additionally, HLSW has the same problem. It can't split the players into the teams because of the missing data.
I hope, you can fix this with the next update of ETpro!
I'm not quite sure, but I think there is another screwup with version 3.0.0:
On our website, we are using a serverscanner-tool to see who is on the server. Anyways, since we newly swapped to ETpro 3.0.0 it shows ALL players in spectator mode.
I'm getting the serverdata with this php-command:
Code: Select all
fwrite($fp,"ÿÿÿÿgetstatus\x00");
Code: Select all
Players_Allies
Players_Axis

Additionally, HLSW has the same problem. It can't split the players into the teams because of the missing data.
I hope, you can fix this with the next update of ETpro!